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2014/10/16 ¤W¤È 08:09:24

android Programming Glossary: accelerated

Why FloatBuffer instead of float[]?

http://stackoverflow.com/questions/10697161/why-floatbuffer-instead-of-float

performance ByteBuffers and the other NIO classes enable accelerated operations when interfacing with native code typically by avoiding.. to create a direct byte buffer which benefits from the accelerated operations. You then create a FloatBuffer from this that shares..

Complete Working Sample of the Gmail Three-Fragment Animation Scenario?

http://stackoverflow.com/questions/12253965/complete-working-sample-of-the-gmail-three-fragment-animation-scenario

recommended for this kind of animations. For non hardware accelerated devices a bitmap caching implementation should fit better Demo..

Android: fast bitmap blur?

http://stackoverflow.com/questions/14988990/android-fast-bitmap-blur

been searching the past three days for a built in hardware accelerated way of bluring a bitmap with android. I stumbled upon certain.. what I've been looking for namely a high level hardware accelerated Gaussian blur implementation. However the documentation on the..

Enable hardware acceleration in Android app, targeting Honeycomb AND prior versions

http://stackoverflow.com/questions/5158824/enable-hardware-acceleration-in-android-app-targeting-honeycomb-and-prior-versi

the documentation Starting from Android 3.0 a hardware accelerated OpenGL renderer is available to applications to improve performance.. for many common 2D graphics operations. When the hardware accelerated renderer is enabled most operations in Canvas Paint Xfermode.. in Canvas Paint Xfermode ColorFilter Shader and Camera are accelerated. This results in smoother animations smoother scrolling and..

Detect Hardware Acceleration at Runtime: Android

http://stackoverflow.com/questions/6792115/detect-hardware-acceleration-at-runtime-android

showing it either. I am testing this because the hardware accelerated draw path for my library doesn't function correctly and there..

HW accelerated activity - how to get OpenGL texture size limit?

http://stackoverflow.com/questions/7428996/hw-accelerated-activity-how-to-get-opengl-texture-size-limit

accelerated activity how to get OpenGL texture size limit I'm trying to..

Actions of Actors in libgdx

http://stackoverflow.com/questions/9131554/actions-of-actors-in-libgdx

basic animation effects alpha scale translate rotate to be accelerated decelerated etc. To set interpolator to your action action.setInterpolator..

Emulator error: This AVD's configuration is missing a kernel file

http://stackoverflow.com/questions/9712605/emulator-error-this-avds-configuration-is-missing-a-kernel-file

emulator Alternative 1 Intel provides the Intel hardware accelerated execution manager which is a VM based emulator for executing..

Why FloatBuffer instead of float[]?

http://stackoverflow.com/questions/10697161/why-floatbuffer-instead-of-float

opengl es share improve this question The main reason is performance ByteBuffers and the other NIO classes enable accelerated operations when interfacing with native code typically by avoiding the need to copy data into a temporary buffer . This.. first is that you want to use the allocateDirect call to create a direct byte buffer which benefits from the accelerated operations. You then create a FloatBuffer from this that shares the same memory. The FloatBuffer doesn't itself have an..

Complete Working Sample of the Gmail Three-Fragment Animation Scenario?

http://stackoverflow.com/questions/12253965/complete-working-sample-of-the-gmail-three-fragment-animation-scenario

versions though view hardware acceleration is strongly recommended for this kind of animations. For non hardware accelerated devices a bitmap caching implementation should fit better Demo video with the animation Here Slow frame rate cause of the..

Android: fast bitmap blur?

http://stackoverflow.com/questions/14988990/android-fast-bitmap-blur

fast bitmap blur I've been searching the past three days for a built in hardware accelerated way of bluring a bitmap with android. I stumbled upon certain work arounds like shrinking the bitmap and scaling it up again.. class available from the API. This is exactly what I've been looking for namely a high level hardware accelerated Gaussian blur implementation. However the documentation on the ScriptIntrinsicBlur class is very rare and I've spent some..

Enable hardware acceleration in Android app, targeting Honeycomb AND prior versions

http://stackoverflow.com/questions/5158824/enable-hardware-acceleration-in-android-app-targeting-honeycomb-and-prior-versi

but will not enable HW acceleration on the older versions. From the documentation Starting from Android 3.0 a hardware accelerated OpenGL renderer is available to applications to improve performance for many common 2D graphics operations. When the hardware.. renderer is available to applications to improve performance for many common 2D graphics operations. When the hardware accelerated renderer is enabled most operations in Canvas Paint Xfermode ColorFilter Shader and Camera are accelerated. This results.. hardware accelerated renderer is enabled most operations in Canvas Paint Xfermode ColorFilter Shader and Camera are accelerated. This results in smoother animations smoother scrolling and improved responsiveness overall even for applications that do..

Detect Hardware Acceleration at Runtime: Android

http://stackoverflow.com/questions/6792115/detect-hardware-acceleration-at-runtime-android

I tried testing Window.getAttributes .flags but they aren't showing it either. I am testing this because the hardware accelerated draw path for my library doesn't function correctly and there doesn't seem like there is any way to fix it. android activity..

HW accelerated activity - how to get OpenGL texture size limit?

http://stackoverflow.com/questions/7428996/hw-accelerated-activity-how-to-get-opengl-texture-size-limit

accelerated activity how to get OpenGL texture size limit I'm trying to enable hw acceleration in Honeycomb and display some Bitmaps..

Actions of Actors in libgdx

http://stackoverflow.com/questions/9131554/actions-of-actors-in-libgdx

defines the rate of change of an animation. This allows the basic animation effects alpha scale translate rotate to be accelerated decelerated etc. To set interpolator to your action action.setInterpolator AccelerateDecelerateInterpolator. When you have..

Emulator error: This AVD's configuration is missing a kernel file

http://stackoverflow.com/questions/9712605/emulator-error-this-avds-configuration-is-missing-a-kernel-file

higher you are able to turn on GPU emulation to get a faster emulator Alternative 1 Intel provides the Intel hardware accelerated execution manager which is a VM based emulator for executing X86 images and which is also served by the Android SDK Manager...