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2014/10/16 ¤W¤È 08:09:25

android Programming Glossary: ack

Disconnect a bluetooth socket in Android

http://stackoverflow.com/questions/3031796/disconnect-a-bluetooth-socket-in-android

catch Exception e handler.sendEmptyMessage 7 e.printStackTrace break handler.sendEmptyMessage 6 InputStream in socket.getInputStream.. byte retrieve 0x44 0x31 out.write retrieve byte ack new byte 1 in.read ack if ack 0 0x15 cancelMeasurement .. 0x31 out.write retrieve byte ack new byte 1 in.read ack if ack 0 0x15 cancelMeasurement return byte data new..

Android game UDP / TCP?

http://stackoverflow.com/questions/4935424/android-game-udp-tcp

overhead. However since this is the first time I have tackled such a problem I'm looking for some feedback from other peoples.. I have tackled such a problem I'm looking for some feedback from other peoples experiences. Therefore generally in the context.. Header size is on the order of 10 bytes larger and ack messages have to be sent back and forth for each message. The..

Updating Android UI using threads

http://stackoverflow.com/questions/5185015/updating-android-ui-using-threads

Main.prefs.getString port_number 5432 DatagramPacket rcvPkt new DatagramPacket rcvBuf rcvBuf.length String ack.. port_number 5432 DatagramPacket rcvPkt new DatagramPacket rcvBuf rcvBuf.length String ack Hello from our SimpleUDPServer.. rcvPkt new DatagramPacket rcvBuf rcvBuf.length String ack Hello from our SimpleUDPServer byte sndBuf ack.getBytes while..

Disconnect a bluetooth socket in Android

http://stackoverflow.com/questions/3031796/disconnect-a-bluetooth-socket-in-android

1 handler.sendEmptyMessage 5 socket.connect catch Exception e handler.sendEmptyMessage 7 e.printStackTrace break handler.sendEmptyMessage 6 InputStream in socket.getInputStream OutputStream out socket.getOutputStream.. in socket.getInputStream OutputStream out socket.getOutputStream byte retrieve 0x44 0x31 out.write retrieve byte ack new byte 1 in.read ack if ack 0 0x15 cancelMeasurement return byte data new byte 3 long timeStart System.currentTimeMillis.. OutputStream out socket.getOutputStream byte retrieve 0x44 0x31 out.write retrieve byte ack new byte 1 in.read ack if ack 0 0x15 cancelMeasurement return byte data new byte 3 long timeStart System.currentTimeMillis this.timePassed..

Android game UDP / TCP?

http://stackoverflow.com/questions/4935424/android-game-udp-tcp

might not suffice. TCP gives reliability but with the inherent overhead. However since this is the first time I have tackled such a problem I'm looking for some feedback from other peoples experiences. Therefore generally in the context of a.. the inherent overhead. However since this is the first time I have tackled such a problem I'm looking for some feedback from other peoples experiences. Therefore generally in the context of a multiplayer real time game on an android smart phone.. TCP overhead isn't really that big of a deal for most applications. Header size is on the order of 10 bytes larger and ack messages have to be sent back and forth for each message. The real killer for a real time game is going to be latency. UDP..

Updating Android UI using threads

http://stackoverflow.com/questions/5185015/updating-android-ui-using-threads

@Override public void run try skt new DatagramSocket Integer.parseInt Main.prefs.getString port_number 5432 DatagramPacket rcvPkt new DatagramPacket rcvBuf rcvBuf.length String ack Hello from our SimpleUDPServer byte sndBuf ack.getBytes while.. try skt new DatagramSocket Integer.parseInt Main.prefs.getString port_number 5432 DatagramPacket rcvPkt new DatagramPacket rcvBuf rcvBuf.length String ack Hello from our SimpleUDPServer byte sndBuf ack.getBytes while true Log.d Server received.. Main.prefs.getString port_number 5432 DatagramPacket rcvPkt new DatagramPacket rcvBuf rcvBuf.length String ack Hello from our SimpleUDPServer byte sndBuf ack.getBytes while true Log.d Server received entered loop skt.receive rcvPkt..