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2014/10/16 ¤W¤È 08:10:25

android Programming Glossary: ax

Polygon Touch detection Google Map API V2

http://stackoverflow.com/questions/14405593/polygon-touch-detection-google-map-api-v2

double aY vertA.latitude double bY vertB.latitude double aX vertA.longitude double bX vertB.longitude double pY tap.latitude.. double pY tap.latitude double pX tap.longitude if aY bY aX vertB.longitude aY vertB.latitude bX vertA.longitude bX vertA.latitude.. bX vertA.latitude System.out.println aY aY aX aX System.out.println bY bY bX bX if pX 0 pX 360 if aX 0 aX..

Transforming accelerometer's data from device's coordinates to real world coordinates

http://stackoverflow.com/questions/5464847/transforming-accelerometers-data-from-devices-coordinates-to-real-world-coordi

that the accelerometer is giving me somenting like Ax Ay Az in device's coordinates what transformations should I.. should I apply to transform the values into Ax' Ay' Az' in real world's coordinates so I can use the acceleration..

How to find absolute position of click while zoomed in

http://stackoverflow.com/questions/8180442/how-to-find-absolute-position-of-click-while-zoomed-in

value in both canvas space and in user space . You know Ax Ay in user space so you can find the distance between Ax to.. Ax Ay in user space so you can find the distance between Ax to Bx and Ay to By . This measurement is in user space to convert.. so by subtracting these two canvas space measurements Ax to Bx and Bx to Edge from the total width you are left with..

Clickable area after Scaling with respect to positions of touch event? [duplicate]

http://stackoverflow.com/questions/9989170/clickable-area-after-scaling-with-respect-to-positions-of-touch-event

value in both canvas space and in user space . You know Ax Ay in user space so you can find the distance between Ax to.. Ax Ay in user space so you can find the distance between Ax to Bx and Ay to By . This measurement is in user space to convert.. so by subtracting these two canvas space measurements Ax to Bx and Bx to Edge from the total width you are left with..

Polygon Touch detection Google Map API V2

http://stackoverflow.com/questions/14405593/polygon-touch-detection-google-map-api-v2

boolean rayCastIntersect LatLng tap LatLng vertA LatLng vertB double aY vertA.latitude double bY vertB.latitude double aX vertA.longitude double bX vertB.longitude double pY tap.latitude double pX tap.longitude if aY bY aX vertB.longitude aY.. double aX vertA.longitude double bX vertB.longitude double pY tap.latitude double pX tap.longitude if aY bY aX vertB.longitude aY vertB.latitude bX vertA.longitude bX vertA.latitude System.out.println aY aY aX aX System.out.println.. if aY bY aX vertB.longitude aY vertB.latitude bX vertA.longitude bX vertA.latitude System.out.println aY aY aX aX System.out.println bY bY bX bX if pX 0 pX 360 if aX 0 aX 360 if bX 0 bX 360 if pY aY pY bY pY 0.00000001 if pY bY pY..

Transforming accelerometer's data from device's coordinates to real world coordinates

http://stackoverflow.com/questions/5464847/transforming-accelerometers-data-from-devices-coordinates-to-real-world-coordi

the device coordinates to real world coordinates I mean assuming that the accelerometer is giving me somenting like Ax Ay Az in device's coordinates what transformations should I apply to transform the values into Ax' Ay' Az' in real world's.. me somenting like Ax Ay Az in device's coordinates what transformations should I apply to transform the values into Ax' Ay' Az' in real world's coordinates so I can use the acceleration vector in real worlds coordinates to calculate if the..

How to find absolute position of click while zoomed in

http://stackoverflow.com/questions/8180442/how-to-find-absolute-position-of-click-while-zoomed-in

always constant no matter what the scale factor You know this value in both canvas space and in user space . You know Ax Ay in user space so you can find the distance between Ax to Bx and Ay to By . This measurement is in user space to convert.. this value in both canvas space and in user space . You know Ax Ay in user space so you can find the distance between Ax to Bx and Ay to By . This measurement is in user space to convert it to a canvas space measurement simply divide it by the.. canvas space. You know the width of the Canvas in canvas space so by subtracting these two canvas space measurements Ax to Bx and Bx to Edge from the total width you are left with the coordinates for point A in canvas space public float getAbsolutePosition..

Clickable area after Scaling with respect to positions of touch event? [duplicate]

http://stackoverflow.com/questions/9989170/clickable-area-after-scaling-with-respect-to-positions-of-touch-event

always constant no matter what the scale factor You know this value in both canvas space and in user space . You know Ax Ay in user space so you can find the distance between Ax to Bx and Ay to By . This measurement is in user space to convert.. this value in both canvas space and in user space . You know Ax Ay in user space so you can find the distance between Ax to Bx and Ay to By . This measurement is in user space to convert it to a canvas space measurement simply divide it by the.. canvas space. You know the width of the Canvas in canvas space so by subtracting these two canvas space measurements Ax to Bx and Bx to Edge from the total width you are left with the coordinates for point A in canvas space public float getAbsolutePosition..