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2014/10/16 ¤W¤È 08:10:27

android Programming Glossary: balls

How to make view resizable on touch event

http://stackoverflow.com/questions/10188478/how-to-make-view-resizable-on-touch-event

Point point1 point2 point3 point4 private ColorBall colorballs new ColorBall 4 array that holds the balls private int balID.. ColorBall colorballs new ColorBall 4 array that holds the balls private int balID 0 variable to know what ball is being dragged.. events canvas new Canvas setting the start point for the balls point1 new Point point1.x 50 point1.y 20 point2 new Point point2.x..

Parse JSON into a ListView friendly output

http://stackoverflow.com/questions/1982700/parse-json-into-a-listview-friendly-output

url http activeden.net item christmas decoration balls 75682 sales 43 item Christmas Decoration Balls rating 3 ..

How can I avoid garbage collection delays in Java games? (Best Practices) [closed]

http://stackoverflow.com/questions/2484079/how-can-i-avoid-garbage-collection-delays-in-java-games-best-practices

and I'll first give an example... Typically you have say 4 balls on screen at 50 25 70 32 16 18 98 73 . Well here's your abstraction.. the 4th ball 98 73 we simply keep track of the number of balls we have left . Manual tracking of objects sadly. This how it's..

How to blit() in android?

http://stackoverflow.com/questions/2618355/how-to-blit-in-android

Links to the code for an app with randomly bouncing balls on the screen also including touch control Some more info about..

how to drag an image by touching in android? [duplicate]

http://stackoverflow.com/questions/3669239/how-to-drag-an-image-by-touching-in-android

.getDefaultDisplay .getHeight final ImageView balls ImageView findViewById R.id.ball balls.setOnTouchListener new.. final ImageView balls ImageView findViewById R.id.ball balls.setOnTouchListener new View.OnTouchListener @Override public.. MotionEvent event LayoutParams layoutParams LayoutParams balls.getLayoutParams switch event.getAction case MotionEvent.ACTION_DOWN..

Moving an image using Accelerometer of android

http://stackoverflow.com/questions/6457768/moving-an-image-using-accelerometer-of-android

that class. You'll have to do some calculations to set the balls location properly. The way you were doing it was getting values..

How to make view resizable on touch event

http://stackoverflow.com/questions/10188478/how-to-make-view-resizable-on-touch-event

android.widget.ImageView public class DrawView extends View Point point1 point2 point3 point4 private ColorBall colorballs new ColorBall 4 array that holds the balls private int balID 0 variable to know what ball is being dragged Paint paint Canvas.. extends View Point point1 point2 point3 point4 private ColorBall colorballs new ColorBall 4 array that holds the balls private int balID 0 variable to know what ball is being dragged Paint paint Canvas canvas public DrawView Context context.. new Paint setFocusable true necessary for getting the touch events canvas new Canvas setting the start point for the balls point1 new Point point1.x 50 point1.y 20 point2 new Point point2.x 150 point2.y 20 point3 new Point point3.x 150 point3.y..

Parse JSON into a ListView friendly output

http://stackoverflow.com/questions/1982700/parse-json-into-a-listview-friendly-output

cost 4.00 thumbnail http s3.envato.com files 227943.jpg url http activeden.net item christmas decoration balls 75682 sales 43 item Christmas Decoration Balls rating 3 id 75682 cost 30.00 thumbnail http s3.envato.com files 226221.jpg..

How can I avoid garbage collection delays in Java games? (Best Practices) [closed]

http://stackoverflow.com/questions/2484079/how-can-i-avoid-garbage-collection-delays-in-java-games-best-practices

in the first place. There's no clean way to deal with this and I'll first give an example... Typically you have say 4 balls on screen at 50 25 70 32 16 18 98 73 . Well here's your abstraction simplified for the sake of this example n 4 int 50 25.. 73 16 18 98 73 notice how we don't even care about cleaning the 4th ball 98 73 we simply keep track of the number of balls we have left . Manual tracking of objects sadly. This how it's done on most current well performing Java games that are..

How to blit() in android?

http://stackoverflow.com/questions/2618355/how-to-blit-in-android

few other options How to create a custom SurfaceView for animation Links to the code for an app with randomly bouncing balls on the screen also including touch control Some more info about SurfaceView versus Invalidate Some difficulties with manually..

how to drag an image by touching in android? [duplicate]

http://stackoverflow.com/questions/3669239/how-to-drag-an-image-by-touching-in-android

.getDefaultDisplay .getWidth windowheight getWindowManager .getDefaultDisplay .getHeight final ImageView balls ImageView findViewById R.id.ball balls.setOnTouchListener new View.OnTouchListener @Override public boolean onTouch View.. windowheight getWindowManager .getDefaultDisplay .getHeight final ImageView balls ImageView findViewById R.id.ball balls.setOnTouchListener new View.OnTouchListener @Override public boolean onTouch View v MotionEvent event LayoutParams layoutParams.. @Override public boolean onTouch View v MotionEvent event LayoutParams layoutParams LayoutParams balls.getLayoutParams switch event.getAction case MotionEvent.ACTION_DOWN break case MotionEvent.ACTION_MOVE int x_cord..

Moving an image using Accelerometer of android

http://stackoverflow.com/questions/6457768/moving-an-image-using-accelerometer-of-android

setting the location of the drawable after you intialized that class. You'll have to do some calculations to set the balls location properly. The way you were doing it was getting values over 10000 which was drawing the oval off screen. import..