¡@

Home 

2014/10/16 ¤W¤È 08:10:35

android Programming Glossary: bitmap.recycle

Caused by: java.lang.OutOfMemoryError: bitmap size exceeds VM budget

http://stackoverflow.com/questions/10314527/caused-by-java-lang-outofmemoryerror-bitmap-size-exceeds-vm-budget

you can call recycle on each bitmap and set them to null. bitmap.recycle will release all the memory used by this bitmap but does not..

Calling camera from an activity, capturing an image and uploading to a server

http://stackoverflow.com/questions/10679571/calling-camera-from-an-activity-capturing-an-image-and-uploading-to-a-server

try We need to recyle unused bitmaps if bitmap null bitmap.recycle InputStream stream getContentResolver .openInputStream data.getData..

“Cannot draw recycled bitmaps” when displaying bitmaps in Gallery attached to Adapter

http://stackoverflow.com/questions/12218976/cannot-draw-recycled-bitmaps-when-displaying-bitmaps-in-gallery-attached-to-ad

Rotating a bitmap using JNI & NDK

http://stackoverflow.com/questions/14398670/rotating-a-bitmap-using-jni-ndk

AndroidBitmap_unlockPixels env bitmap recycle bitmap using bitmap.recycle LOGD recycling bitmap... jclass bitmapCls env GetObjectClass..

Bitmap and outOfMemory in android

http://stackoverflow.com/questions/17744828/bitmap-and-outofmemory-in-android

How to cache bitmaps into native memory

http://stackoverflow.com/questions/17900732/how-to-cache-bitmaps-into-native-memory

JniBitmapHolder bitmapHolder new JniBitmapHolder bitmap bitmap.recycle Bitmap bitmap2 BitmapFactory.decodeResource getResources android.R.drawable.sym_action_call..

JNI bitmap operations , for helping to avoid OOM when using large images [closed]

http://stackoverflow.com/questions/18250951/jni-bitmap-operations-for-helping-to-avoid-oom-when-using-large-images

java world since the operations are done on the JNI world bitmap.recycle crop a center square from the bitmap from 0.25 0.25 to 0.75..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

GLUtils.texImage2D GL10.GL_TEXTURE_2D 0 bitmap 0 Clean up bitmap.recycle Here's how I am rendering the texture Clear gl.glClear GL10.GL_COLOR_BUFFER_BIT..

Android - How to set the wallpaper image? [duplicate]

http://stackoverflow.com/questions/2205092/android-how-to-set-the-wallpaper-image

bitmap parent.getWidth parent.getHeight true bitmap.recycle if imagePath null System.out.println Hi I am try to open Bit..

Android View.onDraw() always has a clean Canvas

http://stackoverflow.com/questions/2423327/android-view-ondraw-always-has-a-clean-canvas

bitmap public void destroy if bitmap null bitmap.recycle public void onDraw Canvas c draw onto the canvas if needed..

Diff b/w bitmap.recycle() and bitmap=null

http://stackoverflow.com/questions/6260787/diff-b-w-bitmap-recycle-and-bitmap-null

b w bitmap.recycle and bitmap null I am in a situation where I have used a for.. help me in freeing up the used memory or should I provide bitmap.recycle in some other part of my code android bitmap out of memory..

Android trying to use a recycled bitmap, not in my code

http://stackoverflow.com/questions/6791742/android-trying-to-use-a-recycled-bitmap-not-in-my-code

to recycle or use a recycled bitmap. You should not remove bitmap.recycle function from your existing code it may cause Out Of Memory..

Recycle ImageView's Bitmap

http://stackoverflow.com/questions/7009086/recycle-imageviews-bitmap

drawable Bitmap bitmap bitmapDrawable.getBitmap bitmap.recycle The cast should work since setImageBitmap is implemented as..

Android - Bitmap and memory management?

http://stackoverflow.com/questions/8996655/android-bitmap-and-memory-management

Bitmap bitmap BitmapFactory.decodeStream inputStream bitmap.recycle bitmap null android garbage collection bitmap share improve..

Android upload image to server using base64

http://stackoverflow.com/questions/9987343/android-upload-image-to-server-using-base64

bitmap.compress Bitmap.CompressFormat.PNG 100 stream bitmap.recycle byte byteArray stream.toByteArray stream.close stream null String..

When should I recycle a bitmap using LRUCache?

http://stackoverflow.com/questions/10743381/when-should-i-recycle-a-bitmap-using-lrucache

one the memory is not being freed. I added a call to Bitmap.recycle when an image is evicted use 1 8 of the available memory for.. evicted String key Bitmap oldBitmap Bitmap newBitmap oldBitmap.recycle oldBitmap null This fixes the crashes however it also results..

Android: OutofMemoryError: bitmap size exceeds VM budget with no reason I can see

http://stackoverflow.com/questions/3037027/android-outofmemoryerror-bitmap-size-exceeds-vm-budget-with-no-reason-i-can-se

works on it's own schedule. That's why you should call Bitmap.recycle method on bitmaps that you don't need any more. This method..

Bitmap, Bitmap.recycle(), WeakReferences, and Garbage Collection

http://stackoverflow.com/questions/4959485/bitmap-bitmap-recycle-weakreferences-and-garbage-collection

Bitmap.recycle WeakReferences and Garbage Collection AFAIK on Android it is.. collect it. Now if I understand correctly the method Bitmap.recycle must always be called to free a Bitmap. I think this is because.. using WeakReferences there must be memory leaks because Bitmap.recycle is never called when the WeakReferences are freed. Or somehow..

Caused by: java.lang.OutOfMemoryError: bitmap size exceeds VM budget

http://stackoverflow.com/questions/10314527/caused-by-java-lang-outofmemoryerror-bitmap-size-exceeds-vm-budget

you should remember while dealing with bitmaps in android. 1 you can call recycle on each bitmap and set them to null. bitmap.recycle will release all the memory used by this bitmap but does not nullify the bitmap object . 2 you can also unbind the drawables..

Calling camera from an activity, capturing an image and uploading to a server

http://stackoverflow.com/questions/10679571/calling-camera-from-an-activity-capturing-an-image-and-uploading-to-a-server

data if requestCode REQUEST_CODE resultCode Activity.RESULT_OK try We need to recyle unused bitmaps if bitmap null bitmap.recycle InputStream stream getContentResolver .openInputStream data.getData bitmap BitmapFactory.decodeStream stream stream.close..

“Cannot draw recycled bitmaps” when displaying bitmaps in Gallery attached to Adapter

http://stackoverflow.com/questions/12218976/cannot-draw-recycled-bitmaps-when-displaying-bitmaps-in-gallery-attached-to-ad

Rotating a bitmap using JNI & NDK

http://stackoverflow.com/questions/14398670/rotating-a-bitmap-using-jni-ndk

memcpy tempPixels src sizeof uint32_t pixelsCount AndroidBitmap_unlockPixels env bitmap recycle bitmap using bitmap.recycle LOGD recycling bitmap... jclass bitmapCls env GetObjectClass bitmap jmethodID recycleFunction env GetMethodID bitmapCls..

Bitmap and outOfMemory in android

http://stackoverflow.com/questions/17744828/bitmap-and-outofmemory-in-android

How to cache bitmaps into native memory

http://stackoverflow.com/questions/17900732/how-to-cache-bitmaps-into-native-memory

getResources R.drawable.ic_launcher final JniBitmapHolder bitmapHolder new JniBitmapHolder bitmap bitmap.recycle Bitmap bitmap2 BitmapFactory.decodeResource getResources android.R.drawable.sym_action_call final JniBitmapHolder bitmapHolder2..

JNI bitmap operations , for helping to avoid OOM when using large images [closed]

http://stackoverflow.com/questions/18250951/jni-bitmap-operations-for-helping-to-avoid-oom-when-using-large-images

new JniBitmapHolder bitmap no need for the bitmap on the java world since the operations are done on the JNI world bitmap.recycle crop a center square from the bitmap from 0.25 0.25 to 0.75 0.75 of the bitmap. bitmapHolder.cropBitmap width 4 height 4..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

to specify a two dimensional texture image from our bitmap GLUtils.texImage2D GL10.GL_TEXTURE_2D 0 bitmap 0 Clean up bitmap.recycle Here's how I am rendering the texture Clear gl.glClear GL10.GL_COLOR_BUFFER_BIT GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer..

Android - How to set the wallpaper image? [duplicate]

http://stackoverflow.com/questions/2205092/android-how-to-set-the-wallpaper-image

bis Bitmap useThisBitmap Bitmap.createScaledBitmap bitmap parent.getWidth parent.getHeight true bitmap.recycle if imagePath null System.out.println Hi I am try to open Bit map wallpaperManager WallpaperManager.getInstance this wallpaperDrawable..

Android View.onDraw() always has a clean Canvas

http://stackoverflow.com/questions/2423327/android-view-ondraw-always-has-a-clean-canvas

bitmap Bitmap.createBitmap w h Bitmap.Config.ARGB_8888 canvas.setBitmap bitmap public void destroy if bitmap null bitmap.recycle public void onDraw Canvas c draw onto the canvas if needed maybe only the parts of animation that changed canvas.drawRect..

Diff b/w bitmap.recycle() and bitmap=null

http://stackoverflow.com/questions/6260787/diff-b-w-bitmap-recycle-and-bitmap-null

b w bitmap.recycle and bitmap null I am in a situation where I have used a for loop to download a set of images and I am converting it into.. bitmap null . So my question is will making my bitmap null help me in freeing up the used memory or should I provide bitmap.recycle in some other part of my code android bitmap out of memory share improve this question Calling recycle indicates to..

Android trying to use a recycled bitmap, not in my code

http://stackoverflow.com/questions/6791742/android-trying-to-use-a-recycled-bitmap-not-in-my-code

improve this question This exception occurs when you try to recycle or use a recycled bitmap. You should not remove bitmap.recycle function from your existing code it may cause Out Of Memory Error. You can try this below code to fix the issue. BitmapDrawable..

Recycle ImageView's Bitmap

http://stackoverflow.com/questions/7009086/recycle-imageviews-bitmap

instanceof BitmapDrawable BitmapDrawable bitmapDrawable BitmapDrawable drawable Bitmap bitmap bitmapDrawable.getBitmap bitmap.recycle The cast should work since setImageBitmap is implemented as public void setImageBitmap Bitmap bm setImageDrawable new BitmapDrawable..

Android - Bitmap and memory management?

http://stackoverflow.com/questions/8996655/android-bitmap-and-memory-management

doesn't the garbage collector take care of releasing the bitmap Bitmap bitmap BitmapFactory.decodeStream inputStream bitmap.recycle bitmap null android garbage collection bitmap share improve this question Join the club. It kind of does but not quite...

Android upload image to server using base64

http://stackoverflow.com/questions/9987343/android-upload-image-to-server-using-base64

try ByteArrayOutputStream stream new ByteArrayOutputStream bitmap.compress Bitmap.CompressFormat.PNG 100 stream bitmap.recycle byte byteArray stream.toByteArray stream.close stream null String ba1 Base64.encodeToString byteArray Base64.DEFAULT bitmap..

When should I recycle a bitmap using LRUCache?

http://stackoverflow.com/questions/10743381/when-should-i-recycle-a-bitmap-using-lrucache

that when the LRUCache evicts an image to make room for another one the memory is not being freed. I added a call to Bitmap.recycle when an image is evicted use 1 8 of the available memory for this memory cache final int cacheSize 1024 1024 memClass 8.. @Override protected void entryRemoved boolean evicted String key Bitmap oldBitmap Bitmap newBitmap oldBitmap.recycle oldBitmap null This fixes the crashes however it also results in images sometimes not appearing in the app just a black..

Android: OutofMemoryError: bitmap size exceeds VM budget with no reason I can see

http://stackoverflow.com/questions/3037027/android-outofmemoryerror-bitmap-size-exceeds-vm-budget-with-no-reason-i-can-se

Collector after you don't need them any more. Garbage Collector works on it's own schedule. That's why you should call Bitmap.recycle method on bitmaps that you don't need any more. This method frees exactly the native memory that you run out of. This way..

Bitmap, Bitmap.recycle(), WeakReferences, and Garbage Collection

http://stackoverflow.com/questions/4959485/bitmap-bitmap-recycle-weakreferences-and-garbage-collection

Bitmap.recycle WeakReferences and Garbage Collection AFAIK on Android it is recommended to reference Bitmap objects as WeakReferences.. kept of a bitmap object the garbage collector will automatically collect it. Now if I understand correctly the method Bitmap.recycle must always be called to free a Bitmap. I think this is because Bitmap objects have special memory management. Is that correct.. memory management. Is that correct If this is true when using WeakReferences there must be memory leaks because Bitmap.recycle is never called when the WeakReferences are freed. Or somehow are WeakReferences sufficient to avoid memory leaks Thanks..