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2014/10/16 ¤W¤È 08:10:37

android Programming Glossary: blending

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

bandwidth and supports operations such as depth testing blending and anti aliasing efficiently. Another difference is the treatment..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

Height 14 Pixels X Y Padding 2 Pixels enable texture alpha blending GLES20.glEnable GLES20.GL_BLEND GLES20.glBlendFunc GLES20.GL_ONE..

android listview different views for every item

http://stackoverflow.com/questions/1939786/android-listview-different-views-for-every-item

a way of doing this for short lists or my MergeAdapter for blending individual views with the results of database or Web service..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

that properly render a triangle and texture it with alpha blending on the emulator 2.0.1 . When I fire up the same code on an actual..

How to make glow effect around a bitmap?

http://stackoverflow.com/questions/4334341/how-to-make-glow-effect-around-a-bitmap

glow effects which looking similar to the Photoshop's blending options. But I only managed to make the outer glow if I set..

Understanding the Use of ColorMatrix and ColorMatrixColorFilter to Modify a Drawable's Hue

http://stackoverflow.com/questions/4354939/understanding-the-use-of-colormatrix-and-colormatrixcolorfilter-to-modify-a-draw

What I'm ideally looking for is something like the Color blending mode in Photoshop where the graphic retains its transparency..

Blending pixels from Two Bitmaps

http://stackoverflow.com/questions/4605325/blending-pixels-from-two-bitmaps

blend them together into a third image using standard blending algorithms Hardlight softlight overlay multiply etc . Because.. int in1 int in2 return in1 in2 255 android bitmap blending share improve this question After reproducing I think your..

What is the best method to render video frames?

http://stackoverflow.com/questions/5666513/what-is-the-best-method-to-render-video-frames

to exploit the GPU to do color space conversion and alpha blending. For instance converting YV12 video frames to RGB. Color space..

iOS / Android cross platform development [duplicate]

http://stackoverflow.com/questions/6171128/ios-android-cross-platform-development

place more importance of being visually unique and less on blending in with native UIs. Here are a few frameworks to look for Unity..

How to use Blend to make a polygon transparent?

http://stackoverflow.com/questions/9588254/how-to-use-blend-to-make-a-polygon-transparent

range for alpha is 0.0 transparent to 1.0 opaque given the blending function above. Also note that translucent objects are sensitive.. first using the depth buffer as normal. Then turn on blending and set the depth buffer to read only and draw your translucent..

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

accesses. The tile based method therefore consumes less memory bandwidth and supports operations such as depth testing blending and anti aliasing efficiently. Another difference is the treatment of rendered buffers. Immediate renderers will save the..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

rendering glText.load Roboto Regular.ttf 14 2 2 Create Font Height 14 Pixels X Y Padding 2 Pixels enable texture alpha blending GLES20.glEnable GLES20.GL_BLEND GLES20.glBlendFunc GLES20.GL_ONE GLES20.GL_ONE_MINUS_SRC_ALPHA @Override public void onSurfaceChanged..

android listview different views for every item

http://stackoverflow.com/questions/1939786/android-listview-different-views-for-every-item

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

the emulator works. Why I have a series of OpenGL ES calls that properly render a triangle and texture it with alpha blending on the emulator 2.0.1 . When I fire up the same code on an actual device Droid 2.0.1 all I get are white squares. This suggests..

How to make glow effect around a bitmap?

http://stackoverflow.com/questions/4334341/how-to-make-glow-effect-around-a-bitmap

so far. However there are 2 issues I want both inner and outer glow effects which looking similar to the Photoshop's blending options. But I only managed to make the outer glow if I set BlurMaskFilter.Blur.INNER or other value the whole image is..

Understanding the Use of ColorMatrix and ColorMatrixColorFilter to Modify a Drawable's Hue

http://stackoverflow.com/questions/4354939/understanding-the-use-of-colormatrix-and-colormatrixcolorfilter-to-modify-a-draw

need except that whites get overlayed with the color as well. What I'm ideally looking for is something like the Color blending mode in Photoshop where the graphic retains its transparency and luminosity and only modifies the color of the image. For..

Blending pixels from Two Bitmaps

http://stackoverflow.com/questions/4605325/blending-pixels-from-two-bitmaps

time to make my stupidity public. I'm trying to take two images blend them together into a third image using standard blending algorithms Hardlight softlight overlay multiply etc . Because Android does not have such blend properties build in I've.. result imageView.setImageDrawable drawable int multiply int in1 int in2 return in1 in2 255 android bitmap blending share improve this question After reproducing I think your issue has to do with manipulating the images in RGB565 mode...

What is the best method to render video frames?

http://stackoverflow.com/questions/5666513/what-is-the-best-method-to-render-video-frames

think of rendering video with openGL most are attempting to exploit the GPU to do color space conversion and alpha blending. For instance converting YV12 video frames to RGB. Color space conversions like YV12 RGB require that you calculate the..

iOS / Android cross platform development [duplicate]

http://stackoverflow.com/questions/6171128/ios-android-cross-platform-development

frameworks can shine because these applications tend to place more importance of being visually unique and less on blending in with native UIs. Here are a few frameworks to look for Unity www.unity3d.com is a 3D games engine. It's really unlike..

How to use Blend to make a polygon transparent?

http://stackoverflow.com/questions/9588254/how-to-use-blend-to-make-a-polygon-transparent

with the color or texturemap Red Green Blue Alpha and the range for alpha is 0.0 transparent to 1.0 opaque given the blending function above. Also note that translucent objects are sensitive to render order Typically you must draw all your opaque.. to render order Typically you must draw all your opaque objects first using the depth buffer as normal. Then turn on blending and set the depth buffer to read only and draw your translucent objects back to front draw the farthest from the camera..