¡@

Home 

2014/10/16 ¤W¤È 08:10:40

android Programming Glossary: body.getworldcenter

How do I apply a force to a body in the direction it is traveling (Box2D)?

http://stackoverflow.com/questions/11257462/how-do-i-apply-a-force-to-a-body-in-the-direction-it-is-traveling-box2d

0 1 0 body.applyLinearImpulse float 5 float 5 body.getWorldCenter .x body.getWorldCenter .y mPhysicsWorld.registerPhysicsConnector.. float 5 float 5 body.getWorldCenter .x body.getWorldCenter .y mPhysicsWorld.registerPhysicsConnector new PhysicsConnector.. new Vector2 0 SensorManager.GRAVITY_EARTH new Vector2 body.getWorldCenter float vx body.getLinearVelocity .x vy body.getLinearVelocity..

How do I apply a force to a body in the direction it is traveling (Box2D)?

http://stackoverflow.com/questions/11257462/how-do-i-apply-a-force-to-a-body-in-the-direction-it-is-traveling-box2d

mPhysicsWorld this BodyType.DynamicBody PhysicsFactory.createFixtureDef 0 1 0 body.applyLinearImpulse float 5 float 5 body.getWorldCenter .x body.getWorldCenter .y mPhysicsWorld.registerPhysicsConnector new PhysicsConnector this body true true scene.attachChild.. PhysicsFactory.createFixtureDef 0 1 0 body.applyLinearImpulse float 5 float 5 body.getWorldCenter .x body.getWorldCenter .y mPhysicsWorld.registerPhysicsConnector new PhysicsConnector this body true true scene.attachChild this @Override protected.. onManagedUpdate final float pSecondsElapsed body.applyForce new Vector2 0 SensorManager.GRAVITY_EARTH new Vector2 body.getWorldCenter float vx body.getLinearVelocity .x vy body.getLinearVelocity .y vr float Math.sqrt vx vx vy vy float t float Math.atan Math.abs..