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2014/10/16 ¤W¤È 08:11:25

android Programming Glossary: consumes

startForeground() without showing notification

http://stackoverflow.com/questions/10962418/startforeground-without-showing-notification

a notification. This is because a foregrounded service consumes a heavier amount of resources and is subject to different scheduling..

Bitmap recycle with largeHeap enabled

http://stackoverflow.com/questions/12716574/bitmap-recycle-with-largeheap-enabled

and exceeds sometimes throwing a OutOfMemoryException now consumes memory exponentially and keeps growing for now the test I did..

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

more framebuffer accesses. The tile based method therefore consumes less memory bandwidth and supports operations such as depth..

High resolution Image - OutOfMemoryError

http://stackoverflow.com/questions/18385362/high-resolution-image-outofmemoryerror

When I do not display the splash screen my app only consumes around 35MB of memory. With the SplashScreen image its around..

Parsing invalid ampersands with Android's XmlPullParsers

http://stackoverflow.com/questions/2268895/parsing-invalid-ampersands-with-androids-xmlpullparsers

I am writing a little screen scraping app that consumes some XHTML it goes without saying that the XHTML is invalid..

Android Camera without Preview

http://stackoverflow.com/questions/2386025/android-camera-without-preview

not eliminate unwanted data streaming for preview which consumes some system resources and battery. share improve this answer..

Frequently updating widgets (more frequently than what updatePeriodMillis allows)

http://stackoverflow.com/questions/3310264/frequently-updating-widgets-more-frequently-than-what-updateperiodmillis-allows

do this but I would probably end up doing it in a way that consumes way too much battery etc so I'm looking for some insights from..

Android Swipe to left or right?

http://stackoverflow.com/questions/3471066/android-swipe-to-left-or-right

create a transparent view in front of the ListView which consumes horizontal motionevents and passes non horizontal motionevents..

how to edit the calendar events via android application

http://stackoverflow.com/questions/5564530/how-to-edit-the-calendar-events-via-android-application

3 event.put visibility 0 You can control whether an event consumes time can have schedule conflicts on the calendar by setting..

ListView: TextView with LinkMovementMethod makes list item unclickable?

http://stackoverflow.com/questions/8558732/listview-textview-with-linkmovementmethod-makes-list-item-unclickable

first reason is that when a View is clickable it always consumes ACTION_UP event by returning true in onTouchEvent MotionEvent..

startForeground() without showing notification

http://stackoverflow.com/questions/10962418/startforeground-without-showing-notification

circumstance have a foregrounded service without also having a notification. This is because a foregrounded service consumes a heavier amount of resources and is subject to different scheduling constraints i.e. it doesn't get killed as quickly than..

Bitmap recycle with largeHeap enabled

http://stackoverflow.com/questions/12716574/bitmap-recycle-with-largeheap-enabled

of times and the application that worked in 58Mb of memory and exceeds sometimes throwing a OutOfMemoryException now consumes memory exponentially and keeps growing for now the test I did came to 231Mb allocated memory the expected behavior is that..

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

tiled based immediate mode renderers generally require many more framebuffer accesses. The tile based method therefore consumes less memory bandwidth and supports operations such as depth testing blending and anti aliasing efficiently. Another difference..

High resolution Image - OutOfMemoryError

http://stackoverflow.com/questions/18385362/high-resolution-image-outofmemoryerror

Image kept in memory. How can I reduce the huge memory consumption When I do not display the splash screen my app only consumes around 35MB of memory. With the SplashScreen image its around 100MB. android image bitmap android imageview out of memory..

Parsing invalid ampersands with Android's XmlPullParsers

http://stackoverflow.com/questions/2268895/parsing-invalid-ampersands-with-androids-xmlpullparsers

invalid ampersands with Android's XmlPullParsers I am writing a little screen scraping app that consumes some XHTML it goes without saying that the XHTML is invalid ampersands aren't escaped as amp . I am using Android's XmlPullParser..

Android Camera without Preview

http://stackoverflow.com/questions/2386025/android-camera-without-preview

Frequently updating widgets (more frequently than what updatePeriodMillis allows)

http://stackoverflow.com/questions/3310264/frequently-updating-widgets-more-frequently-than-what-updateperiodmillis-allows

new to Android programming I can think of a few ways to do this but I would probably end up doing it in a way that consumes way too much battery etc so I'm looking for some insights from more experienced Android developers. How do I start the timer..

Android Swipe to left or right?

http://stackoverflow.com/questions/3471066/android-swipe-to-left-or-right

how to edit the calendar events via android application

http://stackoverflow.com/questions/5564530/how-to-edit-the-calendar-events-via-android-application

visibility to default 0 confidential 1 private 2 or public 3 event.put visibility 0 You can control whether an event consumes time can have schedule conflicts on the calendar by setting its transparency to opaque 0 or transparent 1 . event.put transparency..

ListView: TextView with LinkMovementMethod makes list item unclickable?

http://stackoverflow.com/questions/8558732/listview-textview-with-linkmovementmethod-makes-list-item-unclickable

true setClickable true setLongClickable true So the first reason is that when a View is clickable it always consumes ACTION_UP event by returning true in onTouchEvent MotionEvent event . To fix that you should return true in that method..