¡@

Home 

2014/10/16 ¤W¤È 08:12:48

android Programming Glossary: dx

Android dex gives a BufferOverflowException when building

http://stackoverflow.com/questions/19727915/android-dex-gives-a-bufferoverflowexception-when-building

and external libraries into C MyProject bin classes.dex... dx dx UNEXPECTED TOP LEVEL EXCEPTION dx java.nio.BufferOverflowException.. external libraries into C MyProject bin classes.dex... dx dx UNEXPECTED TOP LEVEL EXCEPTION dx java.nio.BufferOverflowException.. bin classes.dex... dx dx UNEXPECTED TOP LEVEL EXCEPTION dx java.nio.BufferOverflowException dx at java.nio.Buffer.nextPutIndex..

Image in Canvas with touch events

http://stackoverflow.com/questions/5743328/image-in-canvas-with-touch-events

a gesture. if mScaleDetector.isInProgress final float dx x mLastTouchX final float dy y mLastTouchY mPosX dx mPosY.. dx x mLastTouchX final float dy y mLastTouchY mPosX dx mPosY dy invalidate mLastTouchX x mLastTouchY y break case..

Android java.lang.VerifyError?

http://stackoverflow.com/questions/668788/android-java-lang-verifyerror

Are you running the 3rd party JAR files through the dx tool that ships with the Android SDK share improve this answer..

Android How to draw a smooth line following your finger

http://stackoverflow.com/questions/8287949/android-how-to-draw-a-smooth-line-following-your-finger

points.get i if i 0 Point next points.get i 1 point.dx next.x point.x 3 point.dy next.y point.y 3 else if i points.size.. else if i points.size 1 Point prev points.get i 1 point.dx point.x prev.x 3 point.dy point.y prev.y 3 else Point next.. next points.get i 1 Point prev points.get i 1 point.dx next.x prev.x 3 point.dy next.y prev.y 3 boolean first true..

Android - basic gesture detection

http://stackoverflow.com/questions/937313/android-basic-gesture-detection

e1 MotionEvent e2 float velocityX float velocityY int dx int e2.getX e1.getX don't accept the fling if it's too short.. short as it may conflict with a button push if Math.abs dx MAJOR_MOVE Math.abs velocityX Math.absvelocityY if velocityX..

Android Fragment Pager and Custom Page Indicator( ViewPagerIndicator created by Jake Wharton)

http://stackoverflow.com/questions/14433281/android-fragment-pager-and-custom-page-indicator-viewpagerindicator-created-by

longPaddingAfter 2.0f condition threeRadius 2.0f float dX float dY float pageFillRadius mRadius if mPaintStroke.getStrokeWidth.. longOffset iLoop threeRadius if mOrientation HORIZONTAL dX drawLong dY shortOffset else dX shortOffset dY drawLong Only.. mOrientation HORIZONTAL dX drawLong dY shortOffset else dX shortOffset dY drawLong Only paint fill if not completely transparent..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

uy ev.getY ux ux getWidth 2 1 uy 1 uy getHeight 2 secondX ux secondY uy myRenderer.dx firstX myRenderer.dy firstY .. firstX myRenderer.dy firstY myRenderer.ux secondX myRenderer.uy secondY midX firstX secondX 2 midY firstY secondY.. firstY myRenderer.ux secondX myRenderer.uy secondY midX firstX secondX 2 midY firstY secondY 2 Log.e JO Line firstX..

Where does Android View.scrollTo(x, y) scroll to?

http://stackoverflow.com/questions/7773206/where-does-android-view-scrolltox-y-scroll-to

way the top left corner of the image will be located at dX 2 dY 2 and the bottom right corner at mW dX 2 mH dY 2 . dX represents.. be located at dX 2 dY 2 and the bottom right corner at mW dX 2 mH dY 2 . dX represents the difference between the widths.. dX 2 dY 2 and the bottom right corner at mW dX 2 mH dY 2 . dX represents the difference between the widths of the image and..

Android dex gives a BufferOverflowException when building

http://stackoverflow.com/questions/19727915/android-dex-gives-a-bufferoverflowexception-when-building

dex Converting compiled files and external libraries into C MyProject bin classes.dex... dx dx UNEXPECTED TOP LEVEL EXCEPTION dx java.nio.BufferOverflowException dx at java.nio.Buffer.nextPutIndex Buffer.java 499.. dex Converting compiled files and external libraries into C MyProject bin classes.dex... dx dx UNEXPECTED TOP LEVEL EXCEPTION dx java.nio.BufferOverflowException dx at java.nio.Buffer.nextPutIndex Buffer.java 499 dx.. compiled files and external libraries into C MyProject bin classes.dex... dx dx UNEXPECTED TOP LEVEL EXCEPTION dx java.nio.BufferOverflowException dx at java.nio.Buffer.nextPutIndex Buffer.java 499 dx at java.nio.HeapByteBuffer.putShort..

Image in Canvas with touch events

http://stackoverflow.com/questions/5743328/image-in-canvas-with-touch-events

Only move if the ScaleGestureDetector isn't processing a gesture. if mScaleDetector.isInProgress final float dx x mLastTouchX final float dy y mLastTouchY mPosX dx mPosY dy invalidate mLastTouchX x mLastTouchY y break case MotionEvent.ACTION_UP.. a gesture. if mScaleDetector.isInProgress final float dx x mLastTouchX final float dy y mLastTouchY mPosX dx mPosY dy invalidate mLastTouchX x mLastTouchY y break case MotionEvent.ACTION_UP mActivePointerId INVALID_POINTER_ID..

Android java.lang.VerifyError?

http://stackoverflow.com/questions/668788/android-java-lang-verifyerror

Android How to draw a smooth line following your finger

http://stackoverflow.com/questions/8287949/android-how-to-draw-a-smooth-line-following-your-finger

1 for int i points.size 2 i points.size i if i 0 Point point points.get i if i 0 Point next points.get i 1 point.dx next.x point.x 3 point.dy next.y point.y 3 else if i points.size 1 Point prev points.get i 1 point.dx point.x prev.x.. i 1 point.dx next.x point.x 3 point.dy next.y point.y 3 else if i points.size 1 Point prev points.get i 1 point.dx point.x prev.x 3 point.dy point.y prev.y 3 else Point next points.get i 1 Point prev points.get i 1 point.dx next.x.. point.x prev.x 3 point.dy point.y prev.y 3 else Point next points.get i 1 Point prev points.get i 1 point.dx next.x prev.x 3 point.dy next.y prev.y 3 boolean first true for int i 0 i points.size i Point point points.get i if..

Android - basic gesture detection

http://stackoverflow.com/questions/937313/android-basic-gesture-detection

public boolean onFling MotionEvent e1 MotionEvent e2 float velocityX float velocityY int dx int e2.getX e1.getX don't accept the fling if it's too short as it may conflict with a button push if Math.abs dx MAJOR_MOVE.. int dx int e2.getX e1.getX don't accept the fling if it's too short as it may conflict with a button push if Math.abs dx MAJOR_MOVE Math.abs velocityX Math.absvelocityY if velocityX 0 moveRight else moveLeft return true else return false..

Android Fragment Pager and Custom Page Indicator( ViewPagerIndicator created by Jake Wharton)

http://stackoverflow.com/questions/14433281/android-fragment-pager-and-custom-page-indicator-viewpagerindicator-created-by

mRadius if mCentered longOffset longSize longPaddingBefore longPaddingAfter 2.0f condition threeRadius 2.0f float dX float dY float pageFillRadius mRadius if mPaintStroke.getStrokeWidth 0 pageFillRadius mPaintStroke.getStrokeWidth 2.0f Draw.. circles for int iLoop 0 iLoop condition iLoop float drawLong longOffset iLoop threeRadius if mOrientation HORIZONTAL dX drawLong dY shortOffset else dX shortOffset dY drawLong Only paint fill if not completely transparent if mPaintPageFill.getAlpha.. iLoop float drawLong longOffset iLoop threeRadius if mOrientation HORIZONTAL dX drawLong dY shortOffset else dX shortOffset dY drawLong Only paint fill if not completely transparent if mPaintPageFill.getAlpha 0 canvas.drawCircle dX..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

2 firstX dx firstY dy else if count 2 ux ev.getX uy ev.getY ux ux getWidth 2 1 uy 1 uy getHeight 2 secondX ux secondY uy myRenderer.dx firstX myRenderer.dy firstY myRenderer.ux secondX myRenderer.uy secondY midX firstX secondX.. 2 1 uy 1 uy getHeight 2 secondX ux secondY uy myRenderer.dx firstX myRenderer.dy firstY myRenderer.ux secondX myRenderer.uy secondY midX firstX secondX 2 midY firstY secondY 2 Log.e JO Line firstX firstX firstY firstY lp new.. 2 secondX ux secondY uy myRenderer.dx firstX myRenderer.dy firstY myRenderer.ux secondX myRenderer.uy secondY midX firstX secondX 2 midY firstY secondY 2 Log.e JO Line firstX firstX firstY firstY lp new LinePoints firstX firstY ..

Where does Android View.scrollTo(x, y) scroll to?

http://stackoverflow.com/questions/7773206/where-does-android-view-scrolltox-y-scroll-to

to 0 0 will place the View in the center of the image. This way the top left corner of the image will be located at dX 2 dY 2 and the bottom right corner at mW dX 2 mH dY 2 . dX represents the difference between the widths of the image and.. of the image. This way the top left corner of the image will be located at dX 2 dY 2 and the bottom right corner at mW dX 2 mH dY 2 . dX represents the difference between the widths of the image and the View . And dY represents the difference.. way the top left corner of the image will be located at dX 2 dY 2 and the bottom right corner at mW dX 2 mH dY 2 . dX represents the difference between the widths of the image and the View . And dY represents the difference between the heights..