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2014/10/16 ¤W¤È 08:13:31

android Programming Glossary: fbo

Producing eraser effects using libgdx and OpenGL ES

http://stackoverflow.com/questions/10373847/producing-eraser-effects-using-libgdx-and-opengl-es

pixmap share improve this question Could you use FBO's and a stencil buffer Setup an FBO for your pink layer and.. Could you use FBO's and a stencil buffer Setup an FBO for your pink layer and a stencil buffer for it. On touch down.. it. On touch down draw your touch as a mask to the pink FBO's stencil buffer. Now when you draw the pink FBO the areas you..

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

FBO render to texture is very slow using OpenGL ES 2.0 on Android.. I draw my sprites to the backbuffer I draw lights to a FBO and try to blend it to the back buffer again. When I draw the.. try to blend it to the back buffer again. When I draw the FBO to the framebuffer even trasparent without any color the framerates..

Android OpenGL ES Framebuffer objects - rendering to texture

http://stackoverflow.com/questions/4041682/android-opengl-es-framebuffer-objects-rendering-to-texture

other platforms including iPhone I have tried a number of FBO configurations. I seem to be able to get an FBO set up with.. number of FBO configurations. I seem to be able to get an FBO set up with a colour texture but every time I attach a depth.. Is there a simple example of configuring an OpenGL ES FBO on Android to render depth to a texture Alternatively is there..

Producing eraser effects using libgdx and OpenGL ES

http://stackoverflow.com/questions/10373847/producing-eraser-effects-using-libgdx-and-opengl-es

in this blog. Here is the link android opengl es libgdx pixmap share improve this question Could you use FBO's and a stencil buffer Setup an FBO for your pink layer and a stencil buffer for it. On touch down draw your touch as a.. android opengl es libgdx pixmap share improve this question Could you use FBO's and a stencil buffer Setup an FBO for your pink layer and a stencil buffer for it. On touch down draw your touch as a mask to the pink FBO's stencil buffer... Setup an FBO for your pink layer and a stencil buffer for it. On touch down draw your touch as a mask to the pink FBO's stencil buffer. Now when you draw the pink FBO the areas you touched wont be rendered so you'll be able to see the background..

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

FBO render to texture is very slow using OpenGL ES 2.0 on Android why I am programming an Android 2d game using opengl es 2.0... I am programming an Android 2d game using opengl es 2.0. After I draw my sprites to the backbuffer I draw lights to a FBO and try to blend it to the back buffer again. When I draw the FBO to the framebuffer even trasparent without any color the.. draw my sprites to the backbuffer I draw lights to a FBO and try to blend it to the back buffer again. When I draw the FBO to the framebuffer even trasparent without any color the framerates drops from 60 to 30 on a Samsung Galaxy w it has an..

Android OpenGL ES Framebuffer objects - rendering to texture

http://stackoverflow.com/questions/4041682/android-opengl-es-framebuffer-objects-rendering-to-texture

Having seen a number of examples for OpenGL OpenGL ES on other platforms including iPhone I have tried a number of FBO configurations. I seem to be able to get an FBO set up with a colour texture but every time I attach a depth texture it.. OpenGL ES on other platforms including iPhone I have tried a number of FBO configurations. I seem to be able to get an FBO set up with a colour texture but every time I attach a depth texture it fails. My current code is based on this example.. as well instead of setting draw and read buffers to none. Is there a simple example of configuring an OpenGL ES FBO on Android to render depth to a texture Alternatively is there a document describing what is and is not supported Thanks..