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2014/10/16 ¤W¤È 08:14:26

android Programming Glossary: gpu

Samsung Galaxy S II AVD (Android Virtual Device) Basic Settings?

http://stackoverflow.com/questions/10641744/samsung-galaxy-s-ii-avd-android-virtual-device-basic-settings

d removable storage d cpu Generic CPU d cpu d gpu Generic GPU d gpu d abi armeabi v7a armeabi d abi d dock d power type battery..

Running the new Intel emulator for Android

http://stackoverflow.com/questions/10761696/running-the-new-intel-emulator-for-android

improvements. I've tried both API 10 and API 15 and with GPU enabled and disabled. None of those configurations helped. I've..

Caused by: android.os.NetworkOnMainThreadException [duplicate]

http://stackoverflow.com/questions/13136539/caused-by-android-os-networkonmainthreadexception

10 30 15 07 27.110 D gralloc_goldfish 732 Emulator without GPU emulation detected. 10 30 15 07 30.591 D dalvikvm 732 GC_FOR_ALLOC..

Android : How to Create Android Emulator for Nexus10?

http://stackoverflow.com/questions/13581548/android-how-to-create-android-emulator-for-nexus10

can do one thing 1 When you create AVD make sure Use Host GPU option is checked. It worked for me in my Mac OS X Mountain..

This app won't run unless you update Google Play Services. (via Bazaar)

http://stackoverflow.com/questions/13691943/this-app-wont-run-unless-you-update-google-play-services-via-bazaar

but found 1 D gralloc_goldfish 1034 Emulator without GPU emulation detected. D AndroidRuntime 1034 Shutting down VM W..

How can I create avd for the Samsung Galaxy S4 (1080X1920) [closed]

http://stackoverflow.com/questions/16561998/how-can-i-create-avd-for-the-samsung-galaxy-s4-1080x1920

avd from this new device. Don't forget to check Use host GPU emulation option for avd also keep in mind that your system..

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

Note II are Jelly Bean 4.2. But both devices are different GPU. Google Nexus 7 GPU is ULP GeForce Samsung Galaxy Note II is.. 4.2. But both devices are different GPU. Google Nexus 7 GPU is ULP GeForce Samsung Galaxy Note II is Mali400MP. Would this.. output of the Surfaceview Should we take into account of GPU while Coding Can anyone tell me why this problem of different..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

Opengl Development GPU Dependant I am developing an android application in opengl.. by touch event in GL surfaceView. As opengl depends on GPU Currently it works fine in Google Nexus 7 ULP GeForce . In Samsung.. on all devices or do I need to write code for Individual GPU Source code MainActivity.java in OnCreate method of my activity..

Eclipse logcat debugging

http://stackoverflow.com/questions/18964329/eclipse-logcat-debugging

09 23 11 28 01.108 D gralloc_goldfish 877 Emulator without GPU emulation detected. 09 23 11 54 55.318 D gralloc_goldfish 937.. 09 23 11 54 55.318 D gralloc_goldfish 937 Emulator without GPU emulation detected. 09 23 11 54 57.887 I Choreographer 937 Skipped.. 09 23 11 55 09.657 D gralloc_goldfish 961 Emulator without GPU emulation detected. 09 23 12 04 20.418 D gralloc_goldfish 1006..

Android OpenGL Texture Compression

http://stackoverflow.com/questions/9148795/android-opengl-texture-compression

texture compression . Supported by devices with PowerVR GPUs Nexus S Kindle fire... . ATITC ATI texture compression .Used.. ATITC ATI texture compression .Used in devices with Adreno GPU from Qualcomm Nexus One... . S3TC S3 texture compression . This..

MediaPlayer.setDataSource causes IOException for valid file

http://stackoverflow.com/questions/9657280/mediaplayer-setdatasource-causes-ioexception-for-valid-file

18 01 14 21.547 D gralloc_goldfish 1335 Emulator without GPU emulation detected. 03 18 01 14 23.467 D dalvikvm 1335 GC_CONCURRENT..

Samsung Galaxy S II AVD (Android Virtual Device) Basic Settings?

http://stackoverflow.com/questions/10641744/samsung-galaxy-s-ii-avd-android-virtual-device-basic-settings

unit GiB 32 d removable storage d cpu Generic CPU d cpu d gpu Generic GPU d gpu d abi armeabi v7a armeabi d abi d dock d power.. storage d cpu Generic CPU d cpu d gpu Generic GPU d gpu d abi armeabi v7a armeabi d abi d dock d power type battery..

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

60 to 30 on a Samsung Galaxy w it has an adreno 205 as gpu . I searched everywhere and tried everything even if I draw.. use the framebuffer as well. On the Galaxy SII mali 400 gpu runs fine I am quite new to opengl so I believe I am making..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

mPositionHandle android opengl es 2.0 gpu share improve this question Taking a punt here but are you..

Android emulator is based on QEMU. Can I use KVM with it?

http://stackoverflow.com/questions/2598942/android-emulator-is-based-on-qemu-can-i-use-kvm-with-it

architecture. The android emulator can even use the host gpu. Here is a link on how to do it http developer.android.com tools..

Installing application on SD-card in Android sdk 2.2

http://stackoverflow.com/questions/3584297/installing-application-on-sd-card-in-android-sdk-2-2

memory. The android os takes the needed ram for the camera gpu kernel etc leaving a user with only around 190MB app space which..

Samsung Galaxy S II AVD (Android Virtual Device) Basic Settings?

http://stackoverflow.com/questions/10641744/samsung-galaxy-s-ii-avd-android-virtual-device-basic-settings

GiB 16 d internal storage d removable storage unit GiB 32 d removable storage d cpu Generic CPU d cpu d gpu Generic GPU d gpu d abi armeabi v7a armeabi d abi d dock d power type battery d power type d hardware d software d api level 10 d api..

Running the new Intel emulator for Android

http://stackoverflow.com/questions/10761696/running-the-new-intel-emulator-for-android

as instructed I get an error and I also can't see any improvements. I've tried both API 10 and API 15 and with GPU enabled and disabled. None of those configurations helped. I've also tried it on two different computers and didn't get..

Caused by: android.os.NetworkOnMainThreadException [duplicate]

http://stackoverflow.com/questions/13136539/caused-by-android-os-networkonmainthreadexception

freed 0K 4 free 9984K 10311K paused 28ms 5ms total 72ms 10 30 15 07 27.110 D gralloc_goldfish 732 Emulator without GPU emulation detected. 10 30 15 07 30.591 D dalvikvm 732 GC_FOR_ALLOC freed 675K 8 free 9875K 10695K paused 33ms total 62ms..

Android : How to Create Android Emulator for Nexus10?

http://stackoverflow.com/questions/13581548/android-how-to-create-android-emulator-for-nexus10

share improve this question I had the same issue. You can do one thing 1 When you create AVD make sure Use Host GPU option is checked. It worked for me in my Mac OS X Mountain Lion 10.8.2 and eclipse juno. EDIT Sorry folks for the confusion...

This app won't run unless you update Google Play Services. (via Bazaar)

http://stackoverflow.com/questions/13691943/this-app-wont-run-unless-you-update-google-play-services-via-bazaar

1034 Google Play services out of date. Requires 2010100 but found 1 D gralloc_goldfish 1034 Emulator without GPU emulation detected. D AndroidRuntime 1034 Shutting down VM W dalvikvm 1034 threadid 1 thread exiting with uncaught exception..

How can I create avd for the Samsung Galaxy S4 (1080X1920) [closed]

http://stackoverflow.com/questions/16561998/how-can-i-create-avd-for-the-samsung-galaxy-s4-1080x1920

hardware button to create user defined device and create avd from this new device. Don't forget to check Use host GPU emulation option for avd also keep in mind that your system must have graphics card GPU installed in it. share improve..

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

Both the Android OS in Google Nexus 7 and Samsung Galaxy Note II are Jelly Bean 4.2. But both devices are different GPU. Google Nexus 7 GPU is ULP GeForce Samsung Galaxy Note II is Mali400MP. Would this be an issue in the rendering of output.. OS in Google Nexus 7 and Samsung Galaxy Note II are Jelly Bean 4.2. But both devices are different GPU. Google Nexus 7 GPU is ULP GeForce Samsung Galaxy Note II is Mali400MP. Would this be an issue in the rendering of output of the Surfaceview.. II is Mali400MP. Would this be an issue in the rendering of output of the Surfaceview Should we take into account of GPU while Coding Can anyone tell me why this problem of different output in different devices android opengl es share improve..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

Opengl Development GPU Dependant I am developing an android application in opengl ES2.0.In this Application I used to draw multiple lines and.. this Application I used to draw multiple lines and circles by touch event in GL surfaceView. As opengl depends on GPU Currently it works fine in Google Nexus 7 ULP GeForce . In Samsung Galaxy Note 2 MALI 400MP I'm trying to draw more than.. as shown in below image. Is it possible to make it work on all devices or do I need to write code for Individual GPU Source code MainActivity.java in OnCreate method of my activity i set the glsurfaceview and renderer final ActivityManager..

Eclipse logcat debugging

http://stackoverflow.com/questions/18964329/eclipse-logcat-debugging

23 11 27 59.528 I Process 807 Sending signal. PID 807 SIG 9 09 23 11 28 01.108 D gralloc_goldfish 877 Emulator without GPU emulation detected. 09 23 11 54 55.318 D gralloc_goldfish 937 Emulator without GPU emulation detected. 09 23 11 54 57.887.. 877 Emulator without GPU emulation detected. 09 23 11 54 55.318 D gralloc_goldfish 937 Emulator without GPU emulation detected. 09 23 11 54 57.887 I Choreographer 937 Skipped 35 frames The application may be doing too much work.. 937 at dalvik.system.NativeStart.main Native Method 09 23 11 55 09.657 D gralloc_goldfish 961 Emulator without GPU emulation detected. 09 23 12 04 20.418 D gralloc_goldfish 1006 Emulator without GPU emulation detected. 09 23 12 04 27.118..

Android OpenGL Texture Compression

http://stackoverflow.com/questions/9148795/android-opengl-texture-compression

channel so can only be used for opaque textures. PVRTC PowerVR texture compression . Supported by devices with PowerVR GPUs Nexus S Kindle fire... . ATITC ATI texture compression .Used in devices with Adreno GPU from Qualcomm Nexus One... . S3TC.. by devices with PowerVR GPUs Nexus S Kindle fire... . ATITC ATI texture compression .Used in devices with Adreno GPU from Qualcomm Nexus One... . S3TC S3 texture compression . This texture compression is used in the NVIDIA chipset integrated..

MediaPlayer.setDataSource causes IOException for valid file

http://stackoverflow.com/questions/9657280/mediaplayer-setdatasource-causes-ioexception-for-valid-file

file just fine. Here are the change logs for the OGG file 03 18 01 14 21.547 D gralloc_goldfish 1335 Emulator without GPU emulation detected. 03 18 01 14 23.467 D dalvikvm 1335 GC_CONCURRENT freed 50K 4 free 5952K 6151K paused 7ms 3ms 03 18 01..

Samsung Galaxy S II AVD (Android Virtual Device) Basic Settings?

http://stackoverflow.com/questions/10641744/samsung-galaxy-s-ii-avd-android-virtual-device-basic-settings

storage unit GiB 16 d internal storage d removable storage unit GiB 32 d removable storage d cpu Generic CPU d cpu d gpu Generic GPU d gpu d abi armeabi v7a armeabi d abi d dock d power type battery d power type d hardware d software d api level.. 16 d internal storage d removable storage unit GiB 32 d removable storage d cpu Generic CPU d cpu d gpu Generic GPU d gpu d abi armeabi v7a armeabi d abi d dock d power type battery d power type d hardware d software d api level 10 d api level..

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

even trasparent without any color the framerates drops from 60 to 30 on a Samsung Galaxy w it has an adreno 205 as gpu . I searched everywhere and tried everything even if I draw a single sprite on the scene and blend a trasparent FBO texture.. fine almost every game is fine on that phone I believe they use the framebuffer as well. On the Galaxy SII mali 400 gpu runs fine I am quite new to opengl so I believe I am making a mistake somewhere I share my code. Create a framebuffer and..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

0 vertexCount Disable vertex array GLES20.glDisableVertexAttribArray mPositionHandle android opengl es 2.0 gpu share improve this question Taking a punt here but are you ever actually clearing the screen The kinds of behaviour..

Android emulator is based on QEMU. Can I use KVM with it?

http://stackoverflow.com/questions/2598942/android-emulator-is-based-on-qemu-can-i-use-kvm-with-it

in the Android SDK and have your AVD use an Intel atom CPU architecture. The android emulator can even use the host gpu. Here is a link on how to do it http developer.android.com tools devices emulator.html#acceleration share improve this..

Installing application on SD-card in Android sdk 2.2

http://stackoverflow.com/questions/3584297/installing-application-on-sd-card-in-android-sdk-2-2

the phone even in 2.2. Example Nexus one has 512mb internal memory. The android os takes the needed ram for the camera gpu kernel etc leaving a user with only around 190MB app space which will be even lower due to apps already installed etc ...