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2014/10/16 ¤W¤È 08:14:40

android Programming Glossary: holder.unlockcanvasandpost

Live Wallpaper Tutorial

http://stackoverflow.com/questions/4302709/live-wallpaper-tutorial

if canvas null canvas.drawARGB 200 colors 0 colors 1 colors 2 updateColors colors finally if canvas null holder.unlockCanvasAndPost canvas Reschedule the next redraw. handler.removeCallbacks runnableSomething if visible Play around with the delay for..

Screen blinking when using a webview with flash

http://stackoverflow.com/questions/5095977/screen-blinking-when-using-a-webview-with-flash

holder int format int width int height Canvas canvas holder.lockCanvas if canvas null canvas.drawColor Color.WHITE holder.unlockCanvasAndPost canvas @Override public void surfaceCreated SurfaceHolder holder @Override public void surfaceDestroyed SurfaceHolder..

Drawing to a SurfaceView in Android

http://stackoverflow.com/questions/6690898/drawing-to-a-surfaceview-in-android

canvas holder.lockCanvas if canvas null Log.e TAG Cannot draw onto the canvas as it's null else drawMyStuff canvas holder.unlockCanvasAndPost canvas private void drawMyStuff final Canvas canvas Log.i TAG Drawing... canvas.drawRGB 255 128 128 As expected I'm getting.. canvas holder.lockCanvas if canvas null Log.e TAG Cannot draw onto the canvas as it's null else drawMyStuff canvas holder.unlockCanvasAndPost canvas private void drawMyStuff final Canvas canvas Random random new Random Log.i TAG Drawing... canvas.drawRGB 255 128..

Android SurfaceView/Canvas flickering after trying to clear it

http://stackoverflow.com/questions/6847323/android-surfaceview-canvas-flickering-after-trying-to-clear-it

void update This method is called by a Thread Canvas canvas holder.lockCanvas null if canvas null onDraw canvas holder.unlockCanvasAndPost canvas @Override protected void onDraw Canvas canvas if toClear canvas.drawColor Color.BLACK if this is not set to change..

live wallpaper with images

http://stackoverflow.com/questions/7293985/live-wallpaper-with-images

null c.drawBitmap image1 0 0 null c.drawBitmap image2 0 0 null c.drawBitmap image3 0 0 null finally if c null holder.unlockCanvasAndPost c This code just display the pictures too quickly because I don't know how to wait between diplaying pictures... Can anyone..