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2014/10/16 ¤W¤È 08:14:43

android Programming Glossary: hw

Punch a hole in a rectangle overlay with HW acceleration enabled on View

http://stackoverflow.com/questions/13528550/punch-a-hole-in-a-rectangle-overlay-with-hw-acceleration-enabled-on-view

a hole in a rectangle overlay with HW acceleration enabled on View I have a view which does some.. force SW rendering but I'd like to avoid that . Method 2 HW Acceleration V. Slow Create a new canvas. final Bitmap b Bitmap.createBitmap.. size of the view is created every drawing call. Method 3 HW Acceleration Fast does not work on some devices canvas.drawColor..

Is achartengine ready for realtime graphing?

http://stackoverflow.com/questions/14187716/is-achartengine-ready-for-realtime-graphing

fast enough for what I need . It can do what I need on my HW perfectly but since it allocates so heavily on repaint Android..

HTML5 <audio> tag on Android

http://stackoverflow.com/questions/4895188/html5-audio-tag-on-android

installed from Android market because there are some Adobe HW requirements like 1Ghz CPU etc. Some vendors like HTC are providing..

Enable hardware acceleration in Android app, targeting Honeycomb AND prior versions

http://stackoverflow.com/questions/5158824/enable-hardware-acceleration-in-android-app-targeting-honeycomb-and-prior-versi

It should at least allow you to build but will not enable HW acceleration on the older versions. From the documentation Starting..

How to deploy Phonegap app to iPhone without having Apple hardware (iPhone + Mac)

http://stackoverflow.com/questions/6339945/how-to-deploy-phonegap-app-to-iphone-without-having-apple-hardware-iphone-mac

the app itself with compensate for the money for Apple HW. Can you please sum up some options I have how to deploy ready..

HW accelerated activity - how to get OpenGL texture size limit?

http://stackoverflow.com/questions/7428996/hw-accelerated-activity-how-to-get-opengl-texture-size-limit

accelerated activity how to get OpenGL texture size limit I'm..

Emulator not running

http://stackoverflow.com/questions/11902685/emulator-not-running

.android avd JellyBelly.avd config.ini emulator using core hw config path home padmakumar .android avd JellyBelly.avd hardware.. RAM size 1024MB Content of hardware configuration file hw.cpu.arch arm hw.cpu.model cortex a8 hw.ramSize 1024 hw.screen.. Content of hardware configuration file hw.cpu.arch arm hw.cpu.model cortex a8 hw.ramSize 1024 hw.screen touch hw.mainKeys..

Android emulator segmentation fault

http://stackoverflow.com/questions/13997771/android-emulator-segmentation-fault

.android avd nexus_s.avd config.ini emulator using core hw config path home grebulon .android avd nexus_s.avd hardware.. RAM size 343MB Content of hardware configuration file hw.cpu.arch arm hw.cpu.model cortex a8 hw.ramSize 343 hw.screen.. Content of hardware configuration file hw.cpu.arch arm hw.cpu.model cortex a8 hw.ramSize 343 hw.screen touch hw.mainKeys..

How do you create a loadable kernel module for Android?

http://stackoverflow.com/questions/6282669/how-do-you-create-a-loadable-kernel-module-for-android

libomx_aac_component_lib make_ve_grammar afar emulator hw libomx_aacdec_sharedlibrary mediaframeworktest aidl emulator..

HW accelerated activity - how to get OpenGL texture size limit?

http://stackoverflow.com/questions/7428996/hw-accelerated-activity-how-to-get-opengl-texture-size-limit

how to get OpenGL texture size limit I'm trying to enable hw acceleration in Honeycomb and display some Bitmaps on Canvas... to be uploaded into a texture I know this is because of hw limitation and can work around it by reducing max bitmap size.. around it by reducing max bitmap size to be displayed if hw acceleration is enabled checking by View.isHardwareAccelerated..

Punch a hole in a rectangle overlay with HW acceleration enabled on View

http://stackoverflow.com/questions/13528550/punch-a-hole-in-a-rectangle-overlay-with-hw-acceleration-enabled-on-view

a hole in a rectangle overlay with HW acceleration enabled on View I have a view which does some basic drawing. After this I want to draw a rectangle with a.. 'canvas.clipPath' is not supported in this mode I know i can force SW rendering but I'd like to avoid that . Method 2 HW Acceleration V. Slow Create a new canvas. final Bitmap b Bitmap.createBitmap getWidth getHeight Bitmap.Config.ARGB_8888.. PorterDuff.Mode.CLEAR This is obviously slow a new Bitmap the size of the view is created every drawing call. Method 3 HW Acceleration Fast does not work on some devices canvas.drawColor backColor canvas.drawCircle cx cy radius eraser Same as..

Is achartengine ready for realtime graphing?

http://stackoverflow.com/questions/14187716/is-achartengine-ready-for-realtime-graphing

issues. The real pity here is that ACE is certainly fast enough for what I need . It can do what I need on my HW perfectly but since it allocates so heavily on repaint Android goes crazy with GC. It soon starts allocating while GC is..

HTML5 <audio> tag on Android

http://stackoverflow.com/questions/4895188/html5-audio-tag-on-android

is that on some phones the Adobe Flash player cannot be installed from Android market because there are some Adobe HW requirements like 1Ghz CPU etc. Some vendors like HTC are providing the own Flash players but those are pretty bad and do..

Enable hardware acceleration in Android app, targeting Honeycomb AND prior versions

http://stackoverflow.com/questions/5158824/enable-hardware-acceleration-in-android-app-targeting-honeycomb-and-prior-versi

set minsdkversion to the oldest version you want to support. It should at least allow you to build but will not enable HW acceleration on the older versions. From the documentation Starting from Android 3.0 a hardware accelerated OpenGL renderer..

How to deploy Phonegap app to iPhone without having Apple hardware (iPhone + Mac)

http://stackoverflow.com/questions/6339945/how-to-deploy-phonegap-app-to-iphone-without-having-apple-hardware-iphone-mac

it My app for iPhone will be free so there is no possibility the app itself with compensate for the money for Apple HW. Can you please sum up some options I have how to deploy ready Phonegap app for iPhone Or what is the cheapest real option..

HW accelerated activity - how to get OpenGL texture size limit?

http://stackoverflow.com/questions/7428996/hw-accelerated-activity-how-to-get-opengl-texture-size-limit

accelerated activity how to get OpenGL texture size limit I'm trying to enable hw acceleration in Honeycomb and display..

Emulator not running

http://stackoverflow.com/questions/11902685/emulator-not-running

emulator virtual device config file home padmakumar .android avd JellyBelly.avd config.ini emulator using core hw config path home padmakumar .android avd JellyBelly.avd hardware qemu.ini emulator Found AVD target API level 16 emulator.. .android avd JellyBelly.avd sdcard.img emulator Physical RAM size 1024MB Content of hardware configuration file hw.cpu.arch arm hw.cpu.model cortex a8 hw.ramSize 1024 hw.screen touch hw.mainKeys no hw.trackBall yes hw.keyboard no hw.keyboard.lid.. avd JellyBelly.avd sdcard.img emulator Physical RAM size 1024MB Content of hardware configuration file hw.cpu.arch arm hw.cpu.model cortex a8 hw.ramSize 1024 hw.screen touch hw.mainKeys no hw.trackBall yes hw.keyboard no hw.keyboard.lid no hw.keyboard.charmap..

Android emulator segmentation fault

http://stackoverflow.com/questions/13997771/android-emulator-segmentation-fault

nexus_s.avd emulator virtual device config file home grebulon .android avd nexus_s.avd config.ini emulator using core hw config path home grebulon .android avd nexus_s.avd hardware qemu.ini emulator Found AVD target API level 17 emulator 'magic'.. grebulon .android avd nexus_s.avd cache.img emulator Physical RAM size 343MB Content of hardware configuration file hw.cpu.arch arm hw.cpu.model cortex a8 hw.ramSize 343 hw.screen touch hw.mainKeys yes hw.trackBall no hw.keyboard no hw.keyboard.lid.. avd nexus_s.avd cache.img emulator Physical RAM size 343MB Content of hardware configuration file hw.cpu.arch arm hw.cpu.model cortex a8 hw.ramSize 343 hw.screen touch hw.mainKeys yes hw.trackBall no hw.keyboard no hw.keyboard.lid no hw.keyboard.charmap..

How do you create a loadable kernel module for Android?

http://stackoverflow.com/questions/6282669/how-do-you-create-a-loadable-kernel-module-for-android

emulator libocr makekeycodes add property tag emulator arm libomx_aac_component_lib make_ve_grammar afar emulator hw libomx_aacdec_sharedlibrary mediaframeworktest aidl emulator tcg libomx_amr_component_lib MediaProvider AlarmClock EnabledTestApp..

HW accelerated activity - how to get OpenGL texture size limit?

http://stackoverflow.com/questions/7428996/hw-accelerated-activity-how-to-get-opengl-texture-size-limit

accelerated activity how to get OpenGL texture size limit I'm trying to enable hw acceleration in Honeycomb and display some Bitmaps on Canvas. All works fine but for large bitmaps 2048 in one dimension.. dimension I get error in log OpenGLRenderer Bitmap too large to be uploaded into a texture I know this is because of hw limitation and can work around it by reducing max bitmap size to be displayed if hw acceleration is enabled checking by.. texture I know this is because of hw limitation and can work around it by reducing max bitmap size to be displayed if hw acceleration is enabled checking by View.isHardwareAccelerated . My question is how to easily determine max texture size..