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2014/10/16 ¤W¤È 08:17:09

android Programming Glossary: kangoo

Canvas and surfaceView example crash/freeze - Memory Leak?

http://stackoverflow.com/questions/5650810/canvas-and-surfaceview-example-crash-freeze-memory-leak

void onDraw Canvas canvas Paint paint new Paint Bitmap kangoo BitmapFactory.decodeResource getResources R.drawable.kangoo.. BitmapFactory.decodeResource getResources R.drawable.kangoo canvas.drawColor Color.BLACK canvas.drawBitmap kangoo 10 10.. canvas.drawColor Color.BLACK canvas.drawBitmap kangoo 10 10 null So each time it runs it's creating a new paint and..

How to bind any image with the captured Camera image before saving it? [duplicate]

http://stackoverflow.com/questions/7763026/how-to-bind-any-image-with-the-captured-camera-image-before-saving-it

Image on captured image. Canvas canvas new Canvas Bitmap kangoo BitmapFactory.decodeResource getResources R.drawable.icon .. Color.argb 160 21 140 21 canvas.drawBitmap kangoo 130 10 null catch Exception ex ex.printStackTrace Log.e getClass..

Canvas and surfaceView example crash/freeze - Memory Leak?

http://stackoverflow.com/questions/5650810/canvas-and-surfaceview-example-crash-freeze-memory-leak

this question The onDraw looks like this @Override public void onDraw Canvas canvas Paint paint new Paint Bitmap kangoo BitmapFactory.decodeResource getResources R.drawable.kangoo canvas.drawColor Color.BLACK canvas.drawBitmap kangoo 10 10.. void onDraw Canvas canvas Paint paint new Paint Bitmap kangoo BitmapFactory.decodeResource getResources R.drawable.kangoo canvas.drawColor Color.BLACK canvas.drawBitmap kangoo 10 10 null So each time it runs it's creating a new paint and possibly.. kangoo BitmapFactory.decodeResource getResources R.drawable.kangoo canvas.drawColor Color.BLACK canvas.drawBitmap kangoo 10 10 null So each time it runs it's creating a new paint and possibly I've not used the BitmapFactory creating a new bitmap...

How to bind any image with the captured Camera image before saving it? [duplicate]

http://stackoverflow.com/questions/7763026/how-to-bind-any-image-with-the-captured-camera-image-before-saving-it

getContentResolver .openOutputStream uri to put the Image on captured image. Canvas canvas new Canvas Bitmap kangoo BitmapFactory.decodeResource getResources R.drawable.icon canvas.drawColor Color.argb 160 21 140 21 canvas.drawBitmap.. getResources R.drawable.icon canvas.drawColor Color.argb 160 21 140 21 canvas.drawBitmap kangoo 130 10 null catch Exception ex ex.printStackTrace Log.e getClass .getSimpleName ex.getMessage ex camera.takePicture..