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2014/10/16 ¤W¤È 08:18:59

android Programming Glossary: mcolorhandle

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

final int mProgram private int mPositionHandle private int mColorHandle private int mTextureCoordHandle number of coordinates per vertex.. GLES20.GL_FLOAT false vertexStride textureVerticesBuffer mColorHandle GLES20.glGetUniformLocation mProgram vColor GLES20.glDrawElements.. gl_FragColor texture2D s_texture textureCoordinate n mColorHandle GLES20.glGetUniformLocation mProgram vColor should be mColorHandle..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing.. Set color for drawing the triangle GLES20.glUniform4fv mColorHandle 1 color 0 get handle to shape's transformation matrix mMVPMatrixHandle..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

vertexBuffer final int mProgram int mPositionHandle int mColorHandle number of coordinates per vertex in this array final int COORDS_PER_VERTEX.. vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing.. Set color for drawing the triangle GLES20.glUniform4fv mColorHandle 1 lcolor 0 GLES20.glLineWidth 3 Draw the triangle GLES20.glDrawArrays..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

private ShortBuffer drawListBuffer private final int mProgram private int mPositionHandle private int mColorHandle private int mTextureCoordHandle number of coordinates per vertex in this array static final int COORDS_PER_VERTEX 2 static.. mTextureCoordHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride textureVerticesBuffer mColorHandle GLES20.glGetUniformLocation mProgram vColor GLES20.glDrawElements GLES20.GL_TRIANGLES drawOrder.length GLES20.GL_UNSIGNED_SHORT.. n uniform samplerExternalOES s_texture n void main gl_FragColor texture2D s_texture textureCoordinate n mColorHandle GLES20.glGetUniformLocation mProgram vColor should be mColorHandle GLES20.glGetAttribLocation mProgram s_texture remove..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle 1 color.. member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle 1 color 0 get handle to shape's transformation matrix mMVPMatrixHandle GLES20.glGetUniformLocation mProgram uMVPMatrix NotMyCoolRenderer.checkGlError..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int mProgram int mPositionHandle int mColorHandle number of coordinates per vertex in this array final int COORDS_PER_VERTEX 3 float lineCoords new float 6 final int vertexCount.. COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle 1 lcolor.. member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle 1 lcolor 0 GLES20.glLineWidth 3 Draw the triangle GLES20.glDrawArrays GLES20.GL_LINES 0 vertexCount Disable vertex array..