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2014/10/16 ¤W¤È 08:19:02

android Programming Glossary: me.getaction

How to get a continuous Touch Event?

http://stackoverflow.com/questions/2539524/how-to-get-a-continuous-touch-event

it. If I use public boolean onTouchEvent MotionEvent me if me.getAction MotionEvent.ACTION_DOWN myAction return true ... the touch event.. touch continuous share improve this question Use if me.getAction MotionEvent.ACTION_MOVE . It's impossible to keep a finger 100.. if it's only a pixel or two. You could also listen for me.getAction MotionEvent.ACTION_UP until that happens the user must still..

Fast Scroll display problem with ListAdapter and SectionIndexer

http://stackoverflow.com/questions/3225092/fast-scroll-display-problem-with-listadapter-and-sectionindexer

@Override public boolean onTouchEvent MotionEvent me if me.getAction MotionEvent.ACTION_DOWN if me.getX getWidth mThumbW me.getY.. null getSections cancelFling return true else if me.getAction MotionEvent.ACTION_UP if mDragging mDragging false final.. handler.postDelayed mScrollFade 1000 return true else if me.getAction MotionEvent.ACTION_MOVE if mDragging final int viewHeight..

ListView item LongClick state for selector

http://stackoverflow.com/questions/4768977/listview-item-longclick-state-for-selector

public boolean onTouch View v MotionEvent me if me.getAction MotionEvent.ACTION_DOWN This means a finger has come down on.. at 500 millis. transition.startTransition 500 else if me.getAction MotionEvent.ACTION_UP This means we didn't hold long enough.. v.setBackgroundResource R.drawable.bubblelight else if me.getAction MotionEvent.ACTION_MOVE Do Nothing else if me.getAction MotionEvent.ACTION_CANCEL..

How to make Drag & Drop Button in Android

http://stackoverflow.com/questions/5037799/how-to-make-drag-drop-button-in-android

View v MotionEvent me TODO Auto generated method stub if me.getAction MotionEvent.ACTION_DOWN System.out.println up status 0 if.. System.out.println up status 0 if me.getAction MotionEvent.ACTION_UP status 1 Log.i Drag Stopped Dragging.. status 1 Log.i Drag Stopped Dragging else if me.getAction MotionEvent.ACTION_MOVE if status 0 System.out.println Dragging..

Android Drag and drop of button

http://stackoverflow.com/questions/9663404/android-drag-and-drop-of-button

public boolean onTouch View view MotionEvent me if me.getAction MotionEvent.ACTION_DOWN status START_DRAGGING if me.getAction.. MotionEvent.ACTION_DOWN status START_DRAGGING if me.getAction MotionEvent.ACTION_UP status STOP_DRAGGING Log.i Drag Stopped.. status STOP_DRAGGING Log.i Drag Stopped Dragging else if me.getAction MotionEvent.ACTION_MOVE if status START_DRAGGING System.out.println..

How to get a continuous Touch Event?

http://stackoverflow.com/questions/2539524/how-to-get-a-continuous-touch-event

extends View and I need to get continuous touch events on it. If I use public boolean onTouchEvent MotionEvent me if me.getAction MotionEvent.ACTION_DOWN myAction return true ... the touch event is captured once. What if I need to get continuous touches.. My app is already too much heavy. Thanks. android events touch continuous share improve this question Use if me.getAction MotionEvent.ACTION_MOVE . It's impossible to keep a finger 100 completely still on the screen so Action_Move will get called.. so Action_Move will get called every time the finger moves even if it's only a pixel or two. You could also listen for me.getAction MotionEvent.ACTION_UP until that happens the user must still have their finger on the screen. share improve this answer..

Fast Scroll display problem with ListAdapter and SectionIndexer

http://stackoverflow.com/questions/3225092/fast-scroll-display-problem-with-listadapter-and-sectionindexer

0 0 0 mList.onTouchEvent cancelFling cancelFling.recycle @Override public boolean onTouchEvent MotionEvent me if me.getAction MotionEvent.ACTION_DOWN if me.getX getWidth mThumbW me.getY mThumbY me.getY mThumbY mThumbH mDragging true if mListAdapter.. mThumbY mThumbH mDragging true if mListAdapter null mList null getSections cancelFling return true else if me.getAction MotionEvent.ACTION_UP if mDragging mDragging false final Handler handler mHandler handler.removeCallbacks mScrollFade.. handler mHandler handler.removeCallbacks mScrollFade handler.postDelayed mScrollFade 1000 return true else if me.getAction MotionEvent.ACTION_MOVE if mDragging final int viewHeight getHeight mThumbY int me.getY mThumbH 10 if mThumbY 0 mThumbY..

ListView item LongClick state for selector

http://stackoverflow.com/questions/4768977/listview-item-longclick-state-for-selector

I ended up using listOnTouchListener new OnTouchListener public boolean onTouch View v MotionEvent me if me.getAction MotionEvent.ACTION_DOWN This means a finger has come down on top of our view We are going to start the animation now... milliseconds to register after OnTouch. So I set the duration at 500 millis. transition.startTransition 500 else if me.getAction MotionEvent.ACTION_UP This means we didn't hold long enough to get a LongClick Set the background back to the normal one... get a LongClick Set the background back to the normal one. v.setBackgroundResource R.drawable.bubblelight else if me.getAction MotionEvent.ACTION_MOVE Do Nothing else if me.getAction MotionEvent.ACTION_CANCEL Log.i myTag Action Cancel This means..

How to make Drag & Drop Button in Android

http://stackoverflow.com/questions/5037799/how-to-make-drag-drop-button-in-android

new View.OnTouchListener @Override public boolean onTouch View v MotionEvent me TODO Auto generated method stub if me.getAction MotionEvent.ACTION_DOWN System.out.println up status 0 if me.getAction MotionEvent.ACTION_UP status 1 Log.i Drag Stopped.. me TODO Auto generated method stub if me.getAction MotionEvent.ACTION_DOWN System.out.println up status 0 if me.getAction MotionEvent.ACTION_UP status 1 Log.i Drag Stopped Dragging else if me.getAction MotionEvent.ACTION_MOVE if status 0.. System.out.println up status 0 if me.getAction MotionEvent.ACTION_UP status 1 Log.i Drag Stopped Dragging else if me.getAction MotionEvent.ACTION_MOVE if status 0 System.out.println Dragging tv.setPadding int me.getRawX int me.getRawY 0 0 b.setPadding..

Android Drag and drop of button

http://stackoverflow.com/questions/9663404/android-drag-and-drop-of-button

true btn.setOnTouchListener this @Override public boolean onTouch View view MotionEvent me if me.getAction MotionEvent.ACTION_DOWN status START_DRAGGING if me.getAction MotionEvent.ACTION_UP status STOP_DRAGGING Log.i Drag Stopped.. public boolean onTouch View view MotionEvent me if me.getAction MotionEvent.ACTION_DOWN status START_DRAGGING if me.getAction MotionEvent.ACTION_UP status STOP_DRAGGING Log.i Drag Stopped Dragging else if me.getAction MotionEvent.ACTION_MOVE if status.. status START_DRAGGING if me.getAction MotionEvent.ACTION_UP status STOP_DRAGGING Log.i Drag Stopped Dragging else if me.getAction MotionEvent.ACTION_MOVE if status START_DRAGGING System.out.println Dragging Log.v Drag and drop me.getRawX and Y me.getRawX..