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2014/10/16 ¤W¤È 08:19:31

android Programming Glossary: mmvpmatrix

Is Google's Android OpenGL tutorial teaching incorrect linear algebra?

http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra

the projection and view transformation Matrix.multiplyMM mMVPMatrix 0 mProjMatrix 0 mVMatrix 0 Next they are appending a rotation.. with the projection and camera view Matrix.multiplyMM mMVPMatrix 0 mRotationMatrix 0 mMVPMatrix 0 Uploading in non transposed.. view Matrix.multiplyMM mMVPMatrix 0 mRotationMatrix 0 mMVPMatrix 0 Uploading in non transposed order. GLES20.glUniformMatrix4fv..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

private GLBackgroundStar mSquare private final float mMVPMatrix new float 16 private final float mProjMatrix new float 16 private.. the projection and view transformation Matrix.multiplyMM mMVPMatrix 0 mProjMatrix 0 mVMatrix 0 Draw square mSquare.draw mMVPMatrix.. 0 mProjMatrix 0 mVMatrix 0 Draw square mSquare.draw mMVPMatrix Now moving on to triangle aka ship Matrix.setIdentityM mModelMatrix..

Is Google's Android OpenGL tutorial teaching incorrect linear algebra?

http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra

mVMatrix 0 0 0 3 0f 0f 0f 0f 1.0f 0.0f Calculate the projection and view transformation Matrix.multiplyMM mMVPMatrix 0 mProjMatrix 0 mVMatrix 0 Next they are appending a rotation to the left hand side of the MVPMatrix This seems a little.. mRotationMatrix 0 mAngle 0 0 1.0f Combine the rotation matrix with the projection and camera view Matrix.multiplyMM mMVPMatrix 0 mRotationMatrix 0 mMVPMatrix 0 Uploading in non transposed order. GLES20.glUniformMatrix4fv mMVPMatrixHandle 1 false mvpMatrix.. 1.0f Combine the rotation matrix with the projection and camera view Matrix.multiplyMM mMVPMatrix 0 mRotationMatrix 0 mMVPMatrix 0 Uploading in non transposed order. GLES20.glUniformMatrix4fv mMVPMatrixHandle 1 false mvpMatrix 0 Finally in their shader..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

implements GLSurfaceView.Renderer public GLShip mTriangle private GLBackgroundStar mSquare private final float mMVPMatrix new float 16 private final float mProjMatrix new float 16 private final float mVMatrix new float 16 private final float.. mVMatrix 0 0 0 3 0f 0f 0f 0f 1.0f 0.0f Calculate the projection and view transformation Matrix.multiplyMM mMVPMatrix 0 mProjMatrix 0 mVMatrix 0 Draw square mSquare.draw mMVPMatrix Now moving on to triangle aka ship Matrix.setIdentityM mModelMatrix.. projection and view transformation Matrix.multiplyMM mMVPMatrix 0 mProjMatrix 0 mVMatrix 0 Draw square mSquare.draw mMVPMatrix Now moving on to triangle aka ship Matrix.setIdentityM mModelMatrix 0 Matrix.translateM mModelMatrix 0 0.1f 0f 0 Matrix.rotateM..