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2014/10/16 ¤W¤È 08:19:45

android Programming Glossary: msoundpool

Playing multiple sounds using SoundManager

http://stackoverflow.com/questions/3039078/playing-multiple-sounds-using-soundmanager

will require a magic number. I found this source here and added the runnable kill queue myself. private SoundPool mSoundPool private HashMap Integer Integer mSoundPoolMap private AudioManager mAudioManager private Context mContext private Vector.. source here and added the runnable kill queue myself. private SoundPool mSoundPool private HashMap Integer Integer mSoundPoolMap private AudioManager mAudioManager private Context mContext private Vector Integer mAvailibleSounds new Vector Integer.. private Handler mHandler new Handler public SoundManager public void initSounds Context theContext mContext theContext mSoundPool new SoundPool 20 AudioManager.STREAM_MUSIC 0 mSoundPoolMap new HashMap Integer Integer mAudioManager AudioManager mContext.getSystemService..

Playing sounds simultaneously Android

http://stackoverflow.com/questions/5957444/playing-sounds-simultaneously-android

really my first game where I have needed this many sound effects. Thanks public class SoundManager private SoundPool mSoundPool private HashMap Integer Integer mSoundPoolMap private AudioManager mAudioManager private Context mContext public SoundManager.. this many sound effects. Thanks public class SoundManager private SoundPool mSoundPool private HashMap Integer Integer mSoundPoolMap private AudioManager mAudioManager private Context mContext public SoundManager Context theContext mContext theContext.. private AudioManager mAudioManager private Context mContext public SoundManager Context theContext mContext theContext mSoundPool new SoundPool 4 AudioManager.STREAM_MUSIC 0 mSoundPoolMap new HashMap Integer Integer mAudioManager AudioManager mContext.getSystemService..

How to properly use SoundPool on a game?

http://stackoverflow.com/questions/7437505/how-to-properly-use-soundpool-on-a-game

initialization is done on the app startup mAudioManager AudioManager context.getSystemService Context.AUDIO_SERVICE mSoundPool new SoundPool size AudioManager.STREAM_MUSIC 0 mSoundPoolMap new HashMap Integer Integer mSoundPoolMap.put index mSoundPool.load.. AudioManager context.getSystemService Context.AUDIO_SERVICE mSoundPool new SoundPool size AudioManager.STREAM_MUSIC 0 mSoundPoolMap new HashMap Integer Integer mSoundPoolMap.put index mSoundPool.load context R.raw.shot 1 To play the sound I use the.. mSoundPool new SoundPool size AudioManager.STREAM_MUSIC 0 mSoundPoolMap new HashMap Integer Integer mSoundPoolMap.put index mSoundPool.load context R.raw.shot 1 To play the sound I use the following code inside the game loop mSoundPool.play..