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2014/10/16 ¤W¤È 08:19:52

android Programming Glossary: mygl20renderer

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

new MyGLSurfaceView. This internally creates the new MyGL20Renderer object as well. This MyGLSurfaceView is set as the content view... glSurfaceView private SurfaceTexture surface MyGL20Renderer renderer @Override public void onCreate Bundle savedInstanceState.. class MyGLSurfaceView extends GLSurfaceView MyGL20Renderer renderer public MyGLSurfaceView Context context super context..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

uMVPMatrix vPosition In the renderer class public class MyGL20Renderer implements GLSurfaceView.Renderer ... create a model matrix..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

I am hoping that somebody else can see what my problem is. Create new MyGLSurfaceView. This internally creates the new MyGL20Renderer object as well. This MyGLSurfaceView is set as the content view. Once the MyGLSurfaceView is done inflating initializing.. private Camera mCamera private MyGLSurfaceView glSurfaceView private SurfaceTexture surface MyGL20Renderer renderer @Override public void onCreate Bundle savedInstanceState super.onCreate savedInstanceState glSurfaceView new MyGLSurfaceView.. mCamera.stopPreview mCamera.release System.exit 0 MyGLSurfaceView.java class MyGLSurfaceView extends GLSurfaceView MyGL20Renderer renderer public MyGLSurfaceView Context context super context setEGLContextClientVersion 2 renderer new MyGL20Renderer..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition In the renderer class public class MyGL20Renderer implements GLSurfaceView.Renderer ... create a model matrix for the triangle private final float mModelMatrix new float..