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2014/10/16 ¤W¤È 08:21:10

android Programming Glossary: par

Making an alarm program - not working

http://stackoverflow.com/questions/11366332/making-an-alarm-program-not-working

intent filter can change name action string as par ur requirement. receiver you need to set same action string..

Parse application/smil MMS MIME type on android

http://stackoverflow.com/questions/11556633/parse-application-smil-mms-mime-type-on-android

height 33 id Text left 0 top 67 width 100 layout head body par dur 8000ms img region Image src cid 992 par par dur 8000ms img.. head body par dur 8000ms img region Image src cid 992 par par dur 8000ms img region Image src cid 993 par body smil ... head body par dur 8000ms img region Image src cid 992 par par dur 8000ms img region Image src cid 993 par body smil . 22 14..

Android Device Bluetooth pairing

http://stackoverflow.com/questions/14228289/android-device-bluetooth-pairing

@Override public void onItemClick AdapterView parent View view int position long id TODO Auto generated method.. @Override public void onItemClick AdapterView parent View view int position long id bdDevice arrayListPairedBluetoothDevices.get.. cl Class.forName android.bluetooth.BluetoothDevice Class par Method method cl.getMethod createBond par Object args bool..

Do iPhone / Android browsers support CSS @media handheld?

http://stackoverflow.com/questions/3893342/do-iphone-android-browsers-support-css-media-handheld

media only screen and max device width 480px This particular version will target the iPhone and any other device with.. devices were capable of rendering css more or less on a par with desktop browsers via Safari. For other devices I'm unsure.. unsure exactly how faithful they are though the A List Apart article linked to above gives a brief run through of some...

Targeting/Developing for multiple mobile platforms with one programming language (C#)? Cost-Benefit?

http://stackoverflow.com/questions/5335764/targeting-developing-for-multiple-mobile-platforms-with-one-programming-language

less impediment then having to code each library separately for better performance. Learning curve of each language.. are like 80 UI code. Therefore you'll end up writing a separate set of UI code for each platform anyway for example you'll.. have common data structures that your UI's will end up sub par when compared to dedicated apps and in this cut throat world..

Mobile development - Native VS Cross Platform VS JavaScript [closed]

http://stackoverflow.com/questions/8865277/mobile-development-native-vs-cross-platform-vs-javascript

apps on the app markets and competition is fierce. It is paramount to have great UX and graphics. Cross platform tools are.. great UX and graphics. Cross platform tools are NOT on par with native development. If they were we would all be using.. an enterprise app which use is dictated by some internal department then you might get by with so so design because the value..

Dealing with different aspect ratios in libgdx

http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx

as intended on other screen sizes because the sprites go par the screen boundaries and are not scaled to the screen size..

Making an alarm program - not working

http://stackoverflow.com/questions/11366332/making-an-alarm-program-not-working

action android name com.android.whatever.WHAT_EVER_NAM_YOU_WANNA_GIVE intent filter can change name action string as par ur requirement. receiver you need to set same action string in your intent Remember Action string must be same in Manifest..

Parse application/smil MMS MIME type on android

http://stackoverflow.com/questions/11556633/parse-application-smil-mms-mime-type-on-android

height 67 id Image left 0 top 0 width 100 region fit meet height 33 id Text left 0 top 67 width 100 layout head body par dur 8000ms img region Image src cid 992 par par dur 8000ms img region Image src cid 993 par body smil . 22 14 1 application.. region fit meet height 33 id Text left 0 top 67 width 100 layout head body par dur 8000ms img region Image src cid 992 par par dur 8000ms img region Image src cid 993 par body smil . 22 14 1 application smil null null null null smil smil.xml null.. fit meet height 33 id Text left 0 top 67 width 100 layout head body par dur 8000ms img region Image src cid 992 par par dur 8000ms img region Image src cid 993 par body smil . 22 14 1 application smil null null null null smil smil.xml null..

Android Device Bluetooth pairing

http://stackoverflow.com/questions/14228289/android-device-bluetooth-pairing

class ListItemClicked implements OnItemClickListener @Override public void onItemClick AdapterView parent View view int position long id TODO Auto generated method stub bdDevice arrayListBluetoothDevices.get position bdClass.. isBonded class ListItemClickedonPaired implements OnItemClickListener @Override public void onItemClick AdapterView parent View view int position long id bdDevice arrayListPairedBluetoothDevices.get position try Boolean removeBonding removeBond.. bool false try Log.i Log service method is called Class cl Class.forName android.bluetooth.BluetoothDevice Class par Method method cl.getMethod createBond par Object args bool Boolean method.invoke bdDevice args this invoke creates the..

Do iPhone / Android browsers support CSS @media handheld?

http://stackoverflow.com/questions/3893342/do-iphone-android-browsers-support-css-media-handheld

can use @media queries link rel stylesheet href path to iphone.css media only screen and max device width 480px This particular version will target the iPhone and any other device with a screen of max device width of 480px . Apple for the iPhone.. use of handheld or mobile stylesheets since it and other iOS devices were capable of rendering css more or less on a par with desktop browsers via Safari. For other devices I'm unsure exactly how faithful they are though the A List Apart article.. a par with desktop browsers via Safari. For other devices I'm unsure exactly how faithful they are though the A List Apart article linked to above gives a brief run through of some. Edited in response to comment from @Colen Hmm it looks like..

Targeting/Developing for multiple mobile platforms with one programming language (C#)? Cost-Benefit?

http://stackoverflow.com/questions/5335764/targeting-developing-for-multiple-mobile-platforms-with-one-programming-language

Is it cost of maintaining one app across multiple mobile platforms less impediment then having to code each library separately for better performance. Learning curve of each language Being Jack of All trades vs .NET Ninja Or knowing that binaries.. if it is to run on a mobile device. Most mobile apps are like 80 UI code. Therefore you'll end up writing a separate set of UI code for each platform anyway for example you'll be writing in Silverlight WP7 and all the WPF goodness you'll.. chances are that you'll be trying so hard to reuse code and have common data structures that your UI's will end up sub par when compared to dedicated apps and in this cut throat world of mobile apps today a non super not to mention sub par UI..

Mobile development - Native VS Cross Platform VS JavaScript [closed]

http://stackoverflow.com/questions/8865277/mobile-development-native-vs-cross-platform-vs-javascript

cross platform share improve this question There are 500k apps on the app markets and competition is fierce. It is paramount to have great UX and graphics. Cross platform tools are NOT on par with native development. If they were we would.. app markets and competition is fierce. It is paramount to have great UX and graphics. Cross platform tools are NOT on par with native development. If they were we would all be using them. But we are not. With a reason you do NOT have full control... great looking apps. If your app is not a consumer app but an enterprise app which use is dictated by some internal department then you might get by with so so design because the value of such app is in it's functionality. But if you are serious..

Dealing with different aspect ratios in libgdx

http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx

for a 640 x 480 size screen 4 3 Aspect ratio it won't work as intended on other screen sizes because the sprites go par the screen boundaries and are not scaled to the screen size at all. Moreover if simple scaling would have been provided..