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2014/10/16 ¤W¤È 08:21:27

android Programming Glossary: pipeline

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

you are saving time but you need to redesign your render pipeline often so it will avoid reading data back and forth between slow..

MediaCodec and Camera: colorspaces don't match

http://stackoverflow.com/questions/13703596/mediacodec-and-camera-colorspaces-dont-match

to my desktop. There I use the following GStreamer pipeline to show the result gst launch udpsrc port 5555 video x h264..

Android::VideoView inside a ScrollView

http://stackoverflow.com/questions/4312585/androidvideoview-inside-a-scrollview

this question The display is usually divided into two pipelines Frame buffer pipeline This is is where all your graphics is.. display is usually divided into two pipelines Frame buffer pipeline This is is where all your graphics is displayed. All the UI.. the UI display elements go into this pipline Video buffer pipeline This is where your video data is diverted to. Now when you declare..

ANT build for Android Proguard obfuscation

http://stackoverflow.com/questions/4629444/ant-build-for-android-proguard-obfuscation

writes Java class files so it has to be inserted into this pipeline between the compilation step and the conversion step. It doesn't..

How do the pieces of Android's (2D) Canvas drawing pipeline fit together?

http://stackoverflow.com/questions/5762727/how-do-the-pieces-of-androids-2d-canvas-drawing-pipeline-fit-together

do the pieces of Android's 2D Canvas drawing pipeline fit together I would like to have a better understanding of.. of how the components of Android's 2D Canvas drawing pipeline fit together. For example how do XferMode Shader MaskFilter.. better yet that there's some actual documentation of the pipeline drawing model that I missed. This question was inspired by seeing..

Android: Raw image callback supported devices

http://stackoverflow.com/questions/5946837/android-raw-image-callback-supported-devices

raw image and relying only on JPEG could simplify your pipeline and ease testing. That's worth considering too. I think I would..

VideoView in eclipse not playing on phone

http://stackoverflow.com/questions/6977382/videoview-in-eclipse-not-playing-on-phone

MediaPlayer has APIs to set url prepare the media pipeline start the pipeline etc. But before pipeline can be started the.. has APIs to set url prepare the media pipeline start the pipeline etc. But before pipeline can be started the pipeline has to.. the media pipeline start the pipeline etc. But before pipeline can be started the pipeline has to be ready i.e. in preroll..

Sending data back to the Main Activity in android

http://stackoverflow.com/questions/920306/sending-data-back-to-the-main-activity-in-android

to launch your child Activity. This provides a pipeline for sending data back to the main Activity using setResult ...

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

after glbind no data is copied from slowmem to fastmem and you are saving time but you need to redesign your render pipeline often so it will avoid reading data back and forth between slow and fast memory so try to do glclear after each bind and..

MediaCodec and Camera: colorspaces don't match

http://stackoverflow.com/questions/13703596/mediacodec-and-camera-colorspaces-dont-match

with Skype but so far I am only streaming the raw H264 directly to my desktop. There I use the following GStreamer pipeline to show the result gst launch udpsrc port 5555 video x h264 width 640 height 480 framerate 15 1 ffdec_h264 autovideosink..

Android::VideoView inside a ScrollView

http://stackoverflow.com/questions/4312585/androidvideoview-inside-a-scrollview

android video scroll scrollview videoview share improve this question The display is usually divided into two pipelines Frame buffer pipeline This is is where all your graphics is displayed. All the UI display elements go into this pipline.. scrollview videoview share improve this question The display is usually divided into two pipelines Frame buffer pipeline This is is where all your graphics is displayed. All the UI display elements go into this pipline Video buffer pipeline.. This is is where all your graphics is displayed. All the UI display elements go into this pipline Video buffer pipeline This is where your video data is diverted to. Now when you declare a surface view you take up some screen space in the UI..

ANT build for Android Proguard obfuscation

http://stackoverflow.com/questions/4629444/ant-build-for-android-proguard-obfuscation

this Dalvik code in an APK file. ProGuard reads and writes Java class files so it has to be inserted into this pipeline between the compilation step and the conversion step. It doesn't read or write Dalvik code itself so it can't work on the..

How do the pieces of Android's (2D) Canvas drawing pipeline fit together?

http://stackoverflow.com/questions/5762727/how-do-the-pieces-of-androids-2d-canvas-drawing-pipeline-fit-together

do the pieces of Android's 2D Canvas drawing pipeline fit together I would like to have a better understanding of how the components of Android's 2D Canvas drawing pipeline.. fit together I would like to have a better understanding of how the components of Android's 2D Canvas drawing pipeline fit together. For example how do XferMode Shader MaskFilter and ColorFilter interact The reference docs for these classes.. I'm hoping that someone else has already worked this out or better yet that there's some actual documentation of the pipeline drawing model that I missed. This question was inspired by seeing the code in this answer to another SO question . Update..

Android: Raw image callback supported devices

http://stackoverflow.com/questions/5946837/android-raw-image-callback-supported-devices

constants don't change. That said forgetting about raw image and relying only on JPEG could simplify your pipeline and ease testing. That's worth considering too. I think I would go that route because if raw support is rare then it's not..

VideoView in eclipse not playing on phone

http://stackoverflow.com/questions/6977382/videoview-in-eclipse-not-playing-on-phone

class uses SurfaceView and MediaPlayer to achieve Video Playback. MediaPlayer has APIs to set url prepare the media pipeline start the pipeline etc. But before pipeline can be started the pipeline has to be ready i.e. in preroll condition. To notify.. and MediaPlayer to achieve Video Playback. MediaPlayer has APIs to set url prepare the media pipeline start the pipeline etc. But before pipeline can be started the pipeline has to be ready i.e. in preroll condition. To notify application about.. achieve Video Playback. MediaPlayer has APIs to set url prepare the media pipeline start the pipeline etc. But before pipeline can be started the pipeline has to be ready i.e. in preroll condition. To notify application about this MediaPlayer provides..

Sending data back to the Main Activity in android

http://stackoverflow.com/questions/920306/sending-data-back-to-the-main-activity-in-android

in a dialog box. In this case you should use startActivityForResult to launch your child Activity. This provides a pipeline for sending data back to the main Activity using setResult . The setResult method takes an int result value and an Intent..