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2014/10/16 ¤W¤È 08:22:30

android Programming Glossary: renderer

Emulator not running

http://stackoverflow.com/questions/11902685/emulator-not-running

Could not initialize OpenglES emulation using software renderer. Segmentation fault how to resolve this error to run the emulator.. to create Context 0x3005 emulator Can't start OpenGLES renderer emulator WARNING Could not initialize OpenglES emulation using.. Could not initialize OpenglES emulation using software renderer. emulator Kernel parameters qemu.gles 0 qemu 1 console ttyS0..

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

correct for desktop graphics as all GPUs are immediate renderers however this is NOT the case in mobile graphics. The Mali GPUs.. at the end of each tile. Non tiled based immediate mode renderers generally require many more framebuffer accesses. The tile.. difference is the treatment of rendered buffers. Immediate renderers will save the content of your buffer effectively allowing you..

Bar chart using achartengine

http://stackoverflow.com/questions/5405858/bar-chart-using-achartengine

new int Color.rgb 227 121 15 XYMultipleSeriesRenderer renderer buildBarRenderer colors setChartSettings renderer 0 5 0 100.. renderer buildBarRenderer colors setChartSettings renderer 0 5 0 100 Color.WHITE Color.WHITE renderer.setXLabels 8 renderer.setYLabels.. renderer 0 5 0 100 Color.WHITE Color.WHITE renderer.setXLabels 8 renderer.setYLabels 10 renderer.setDisplayChartValues..

ANDROID - ExpandableListView

http://stackoverflow.com/questions/5645104/android-expandablelistview

me. android checkbox radio button expandablelistview itemrenderer share improve this question I assume you have your data.. do two things create proper layouts for your parent item renderer and child item renderer expand BaseExpandableListAdapter to.. layouts for your parent item renderer and child item renderer expand BaseExpandableListAdapter to build up the list yourself...

Android: GLES20: Called unimplemented OpenGL ES API

http://stackoverflow.com/questions/5926316/android-gles20-called-unimplemented-opengl-es-api

CustomView extends GLSurfaceView final CustomRenderer renderer CustomView Context context super context setEGLContextClientVersion.. setEGLContextClientVersion 2 This is the important line renderer new CustomRenderer setRenderer renderer share improve this..

PDF Library for Android - PDFBox?

http://stackoverflow.com/questions/5952626/pdf-library-for-android-pdfbox

is helpfully even for paid libraries. android pdf renderer pdfrenderer share improve this question PDF read writing.. even for paid libraries. android pdf renderer pdfrenderer share improve this question PDF read writing is a big problem..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer.. on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer setRenderer.. renderer.takeContext context context.surface_view.renderer renderer setRenderer renderer CameraSurfaceView class public..

Appropriate multiplication of matrices for rotation/translation

http://stackoverflow.com/questions/11965593/appropriate-multiplication-of-matrices-for-rotation-translation

float zAngle and are listed below Matrix.multiplyMV GLES20Renderer._uBodyCentreMatrix 0 GLES20Renderer._ModelMatrixBody 0 GLES20Renderer._uBodyCentre.. GLES20Renderer._uBodyCentreMatrix 0 GLES20Renderer._ModelMatrixBody 0 GLES20Renderer._uBodyCentre 0 objX GLES20Renderer._uBodyCentreMatrix.. 0 GLES20Renderer._ModelMatrixBody 0 GLES20Renderer._uBodyCentre 0 objX GLES20Renderer._uBodyCentreMatrix 0 objY..

MediaPlayer error (1, -1004) aka MEDIA_ERROR_IO trying to stream music on Samsung S3

http://stackoverflow.com/questions/16672568/mediaplayer-error-1-1004-aka-media-error-io-trying-to-stream-music-on-samsun

R.id.visualizerView Send the visualizerContainer to the Renderer visualizerRenderer new VisualizerRenderer arrayVisualizer mVisualizerManager.addRenderer.. Send the visualizerContainer to the Renderer visualizerRenderer new VisualizerRenderer arrayVisualizer mVisualizerManager.addRenderer.. to the Renderer visualizerRenderer new VisualizerRenderer arrayVisualizer mVisualizerManager.addRenderer visualizerRenderer..

play video using opengles, android

http://stackoverflow.com/questions/2006094/play-video-using-opengles-android

file mediaplayer_2.xml . Also you need to create a custom Renderer class one that implements the GLSurfaceView.Renderer interface.. Renderer class one that implements the GLSurfaceView.Renderer interface and set it to your GLSurfaceView . After you do all..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

class SensorToOpenGlTests extends Activity implements Renderer SensorEventListener private static final boolean TRY_TRANSPOSED_VERSION.. openglView new GLSurfaceView this openglView.setRenderer this setContentView openglView @Override protected void onResume..

Drawing to a SurfaceView in Android

http://stackoverflow.com/questions/6690898/drawing-to-a-surfaceview-in-android

super.onCreate savedInstanceState SurfaceRenderer renderer new SurfaceRenderer this setContentView renderer class.. savedInstanceState SurfaceRenderer renderer new SurfaceRenderer this setContentView renderer class SurfaceRenderer extends ViewGroup.. SurfaceRenderer this setContentView renderer class SurfaceRenderer extends ViewGroup implements SurfaceHolder.Callback private..

What version of OpenGL does HTC Wildfire support?

http://stackoverflow.com/questions/7020324/what-version-of-opengl-does-htc-wildfire-support

Version OpenGL ES CM 1.0 OpenGL Vendor Android OpenGL Renderer Android PixelFlinger 1.3 It is the software implementation of..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

Mysurfaceview welcome setEGLContextClientVersion 2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer.. 2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer.. for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer..

Android: Qualcomm's QCAR (Vuforia) SDK with min3D Framework (or other 3D-Model/Animation Loader/Renderer)

http://stackoverflow.com/questions/8242454/android-qualcomms-qcar-vuforia-sdk-with-min3d-framework-or-other-3d-model-a

with min3D Framework or other 3D Model Animation Loader Renderer I would like to use Qualcomm's Augmented Reality SDK Vuforia.. other 3rd party rendering librarys like jPCT AE or ModelRenderer i am also very grateful. android animation augmented reality..

Pass variables between renderer and another class with queueEvent()

http://stackoverflow.com/questions/8417859/pass-variables-between-renderer-and-another-class-with-queueevent

if Helper.hasCalculated ... In my renderer public class MyRenderer implements GLSurfaceView.Renderer private void calculate Stack.. renderer public class MyRenderer implements GLSurfaceView.Renderer private void calculate Stack stack Helper.hasCalculated true.. as a variable in your activity don't just do mGLView.setRenderer new MyRenderer as a lot of people do but rather MyRenderer myRenderer..

Emulator not running

http://stackoverflow.com/questions/11902685/emulator-not-running

avd JellyBelly Failed to create Context 0x3005 emulator WARNING Could not initialize OpenglES emulation using software renderer. Segmentation fault how to resolve this error to run the emulator EDIT using emulator avd JellyBelly verbose padmakumar@padmakumar.. Initializing hardware OpenGLES emulation support Failed to create Context 0x3005 emulator Can't start OpenGLES renderer emulator WARNING Could not initialize OpenglES emulation using software renderer. emulator Kernel parameters qemu.gles 0.. 0x3005 emulator Can't start OpenGLES renderer emulator WARNING Could not initialize OpenglES emulation using software renderer. emulator Kernel parameters qemu.gles 0 qemu 1 console ttyS0 android.qemud ttyS1 android.checkjni 1 ndns 2 Segmentation..

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

between your application and the hardware. This is largely correct for desktop graphics as all GPUs are immediate renderers however this is NOT the case in mobile graphics. The Mali GPUs use tile based immediate mode rendering. For this type of.. the tile buffer contents to the framebuffer in main memory at the end of each tile. Non tiled based immediate mode renderers generally require many more framebuffer accesses. The tile based method therefore consumes less memory bandwidth and supports.. testing blending and anti aliasing efficiently. Another difference is the treatment of rendered buffers. Immediate renderers will save the content of your buffer effectively allowing you to only draw differences in the rendered scene on top of..

Bar chart using achartengine

http://stackoverflow.com/questions/5405858/bar-chart-using-achartengine

My code... values.add new double 21 56 33 10 20 int colors new int Color.rgb 227 121 15 XYMultipleSeriesRenderer renderer buildBarRenderer colors setChartSettings renderer 0 5 0 100 Color.WHITE Color.WHITE renderer.setXLabels 8 renderer.setYLabels.. 20 int colors new int Color.rgb 227 121 15 XYMultipleSeriesRenderer renderer buildBarRenderer colors setChartSettings renderer 0 5 0 100 Color.WHITE Color.WHITE renderer.setXLabels 8 renderer.setYLabels 10 renderer.setDisplayChartValues true mChartView.. XYMultipleSeriesRenderer renderer buildBarRenderer colors setChartSettings renderer 0 5 0 100 Color.WHITE Color.WHITE renderer.setXLabels 8 renderer.setYLabels 10 renderer.setDisplayChartValues true mChartView ChartFactory.getBarChartView context..

ANDROID - ExpandableListView

http://stackoverflow.com/questions/5645104/android-expandablelistview

because from what i found nothing seems to work for me. android checkbox radio button expandablelistview itemrenderer share improve this question I assume you have your data structured somehow like ArrayList where Parent name String checked.. ArrayList and Child name String If so you only have to do two things create proper layouts for your parent item renderer and child item renderer expand BaseExpandableListAdapter to build up the list yourself. Here is a small sample about what's.. name String If so you only have to do two things create proper layouts for your parent item renderer and child item renderer expand BaseExpandableListAdapter to build up the list yourself. Here is a small sample about what's in my mind layout grouprow.xml..

Android: GLES20: Called unimplemented OpenGL ES API

http://stackoverflow.com/questions/5926316/android-gles20-called-unimplemented-opengl-es-api

Second create a subclass of GLSurfaceView like this public class CustomView extends GLSurfaceView final CustomRenderer renderer CustomView Context context super context setEGLContextClientVersion 2 This is the important line renderer new CustomRenderer..

PDF Library for Android - PDFBox?

http://stackoverflow.com/questions/5952626/pdf-library-for-android-pdfbox

that the framework can convert PDF Files into Any suggestion is helpfully even for paid libraries. android pdf renderer pdfrenderer share improve this question PDF read writing is a big problem for Android. A quick search on Stackoverflow.. the framework can convert PDF Files into Any suggestion is helpfully even for paid libraries. android pdf renderer pdfrenderer share improve this question PDF read writing is a big problem for Android. A quick search on Stackoverflow will reveal..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

Mysurfaceview welcome setEGLContextClientVersion 2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer setRenderer renderer CameraSurfaceView.. setEGLContextClientVersion 2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer setRenderer renderer CameraSurfaceView class public class CameraSurfaceView.. for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer setRenderer renderer CameraSurfaceView class public class CameraSurfaceView extends SurfaceView implements SurfaceHolder.Callback..

Appropriate multiplication of matrices for rotation/translation

http://stackoverflow.com/questions/11965593/appropriate-multiplication-of-matrices-for-rotation-translation

static void updateModel int upDown float xAngle float yAngle float zAngle and are listed below Matrix.multiplyMV GLES20Renderer._uBodyCentreMatrix 0 GLES20Renderer._ModelMatrixBody 0 GLES20Renderer._uBodyCentre 0 objX GLES20Renderer._uBodyCentreMatrix.. xAngle float yAngle float zAngle and are listed below Matrix.multiplyMV GLES20Renderer._uBodyCentreMatrix 0 GLES20Renderer._ModelMatrixBody 0 GLES20Renderer._uBodyCentre 0 objX GLES20Renderer._uBodyCentreMatrix 0 objY GLES20Renderer._uBodyCentreMatrix.. and are listed below Matrix.multiplyMV GLES20Renderer._uBodyCentreMatrix 0 GLES20Renderer._ModelMatrixBody 0 GLES20Renderer._uBodyCentre 0 objX GLES20Renderer._uBodyCentreMatrix 0 objY GLES20Renderer._uBodyCentreMatrix 1 The undesired translation..

MediaPlayer error (1, -1004) aka MEDIA_ERROR_IO trying to stream music on Samsung S3

http://stackoverflow.com/questions/16672568/mediaplayer-error-1-1004-aka-media-error-io-trying-to-stream-music-on-samsun

new VisualizerManager context VisualizerView findViewById R.id.visualizerView Send the visualizerContainer to the Renderer visualizerRenderer new VisualizerRenderer arrayVisualizer mVisualizerManager.addRenderer visualizerRenderer try startPlaying.. context VisualizerView findViewById R.id.visualizerView Send the visualizerContainer to the Renderer visualizerRenderer new VisualizerRenderer arrayVisualizer mVisualizerManager.addRenderer visualizerRenderer try startPlaying catch IllegalStateException.. findViewById R.id.visualizerView Send the visualizerContainer to the Renderer visualizerRenderer new VisualizerRenderer arrayVisualizer mVisualizerManager.addRenderer visualizerRenderer try startPlaying catch IllegalStateException e TODO..

play video using opengles, android

http://stackoverflow.com/questions/2006094/play-video-using-opengles-android

file as well as in the corresponding layout file mediaplayer_2.xml . Also you need to create a custom Renderer class one that implements the GLSurfaceView.Renderer interface and set it to your GLSurfaceView . After you do all this.. layout file mediaplayer_2.xml . Also you need to create a custom Renderer class one that implements the GLSurfaceView.Renderer interface and set it to your GLSurfaceView . After you do all this you will have your video playing on a GL surface but..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

SensorManager API to draw a 3D compass. public class SensorToOpenGlTests extends Activity implements Renderer SensorEventListener private static final boolean TRY_TRANSPOSED_VERSION false MODUS overview 1 unbufferd data directly transfaired.. mSensorManager SensorManager getSystemService Context.SENSOR_SERVICE openglView new GLSurfaceView this openglView.setRenderer this setContentView openglView @Override protected void onResume Ideally a game should implement onResume and onPause to..

Drawing to a SurfaceView in Android

http://stackoverflow.com/questions/6690898/drawing-to-a-surfaceview-in-android

is first created. @Override public void onCreate Bundle savedInstanceState super.onCreate savedInstanceState SurfaceRenderer renderer new SurfaceRenderer this setContentView renderer class SurfaceRenderer extends ViewGroup implements SurfaceHolder.Callback.. public void onCreate Bundle savedInstanceState super.onCreate savedInstanceState SurfaceRenderer renderer new SurfaceRenderer this setContentView renderer class SurfaceRenderer extends ViewGroup implements SurfaceHolder.Callback private final String.. savedInstanceState SurfaceRenderer renderer new SurfaceRenderer this setContentView renderer class SurfaceRenderer extends ViewGroup implements SurfaceHolder.Callback private final String TAG Svetlin Surface Renderer SurfaceView mSurfaceView..

What version of OpenGL does HTC Wildfire support?

http://stackoverflow.com/questions/7020324/what-version-of-opengl-does-htc-wildfire-support

Processor Unit GPU No GPU GL info for HTC Wildfire OpenGL Version OpenGL ES CM 1.0 OpenGL Vendor Android OpenGL Renderer Android PixelFlinger 1.3 It is the software implementation of OpenGL ES 1.0 from Google Android. It is not OpenGL ES 1.1..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

super context Create an OpenGL ES 2.0 context. Debug.out Mysurfaceview welcome setEGLContextClientVersion 2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer.. Debug.out Mysurfaceview welcome setEGLContextClientVersion 2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer setRenderer renderer CameraSurfaceView.. welcome setEGLContextClientVersion 2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer setRenderer renderer CameraSurfaceView class public..

Android: Qualcomm's QCAR (Vuforia) SDK with min3D Framework (or other 3D-Model/Animation Loader/Renderer)

http://stackoverflow.com/questions/8242454/android-qualcomms-qcar-vuforia-sdk-with-min3d-framework-or-other-3d-model-a

Qualcomm's QCAR Vuforia SDK with min3D Framework or other 3D Model Animation Loader Renderer I would like to use Qualcomm's Augmented Reality SDK Vuforia with the min3D library and load animations with md2 files... How is your experience Edit For examples and experiences with other 3rd party rendering librarys like jPCT AE or ModelRenderer i am also very grateful. android animation augmented reality java 3d qcar sdk share improve this question after a long..

Pass variables between renderer and another class with queueEvent()

http://stackoverflow.com/questions/8417859/pass-variables-between-renderer-and-another-class-with-queueevent

stack private void doAnotherThing Never happens if Helper.hasCalculated ... In my renderer public class MyRenderer implements GLSurfaceView.Renderer private void calculate Stack stack Helper.hasCalculated true My helper class public class.. Never happens if Helper.hasCalculated ... In my renderer public class MyRenderer implements GLSurfaceView.Renderer private void calculate Stack stack Helper.hasCalculated true My helper class public class Helper public static volatile.. improve this question You can keep hold of your renderer as a variable in your activity don't just do mGLView.setRenderer new MyRenderer as a lot of people do but rather MyRenderer myRenderer new MyRenderer mGLView.setRenderer myRenderer . Then..