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2014/10/16 ¤W¤È 08:22:34

android Programming Glossary: requestrender

PageCurl(magazine) with Image from web

http://stackoverflow.com/questions/10827745/pagecurlmagazine-with-image-from-web

there is a change in progress. This can be done by requestRender method. Create an OpenGL progress widget. Whenever the image..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

false myRenderer.angle angle myRenderer.length length requestRender count 0 count break case MotionEvent.ACTION_MOVE isLUp.. false myRenderer.eraseSelCir false count 1 requestRender break MyRenderer.java renderer class to render the line..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

cr.mAngleY e.getY TRACKBALL_SCALE_FACTOR requestRender return true @Override public boolean onTouchEvent MotionEvent.. dx TOUCH_SCALE_FACTOR cr.mAngleY dy TOUCH_SCALE_FACTOR requestRender mPreviousX x mPreviousY y return true private final float..

How to limit framerate when using Android's GLSurfaceView.RENDERMODE_CONTINUOUSLY?

http://stackoverflow.com/questions/4772693/how-to-limit-framerate-when-using-androids-glsurfaceview-rendermode-continuousl

and use a Timer or ScheduledThreadPoolExecutor to requestRender . But that adds a whole mess of extra moving parts that might..

How to intercept touchscreen events in Android OpenGL ES?

http://stackoverflow.com/questions/5453855/how-to-intercept-touchscreen-events-in-android-opengl-es

TOUCH_SCALE_FACTOR mRenderer.mAngleY dy TOUCH_SCALE_FACTOR requestRender mPreviousX x mPreviousY y return true And to know the object..

PageCurl(magazine) with Image from web

http://stackoverflow.com/questions/10827745/pagecurlmagazine-with-image-from-web

need to be updated with the latest image from the view whenever there is a change in progress. This can be done by requestRender method. Create an OpenGL progress widget. Whenever the image is not available and need to be downloaded this progress widget..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

false myRenderer.eraseLine false myRenderer.eraseSelCir false myRenderer.angle angle myRenderer.length length requestRender count 0 count break case MotionEvent.ACTION_MOVE isLUp true break case MotionEvent.ACTION_UP if isLUp ux ev.getX.. false myRenderer.eraseCircle false myRenderer.eraseLine false myRenderer.eraseSelCir false count 1 requestRender break MyRenderer.java renderer class to render the line to the glsurfaceview Lines line public MyRenderer MainActivity..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

onTrackballEvent MotionEvent e cr.mAngleX e.getX TRACKBALL_SCALE_FACTOR cr.mAngleY e.getY TRACKBALL_SCALE_FACTOR requestRender return true @Override public boolean onTouchEvent MotionEvent e float x e.getX float y e.getY switch e.getAction case.. float dx x mPreviousX float dy y mPreviousY cr.mAngleX dx TOUCH_SCALE_FACTOR cr.mAngleY dy TOUCH_SCALE_FACTOR requestRender mPreviousX x mPreviousY y return true private final float TOUCH_SCALE_FACTOR 180.0f 320 private final float TRACKBALL_SCALE_FACTOR..

How to limit framerate when using Android's GLSurfaceView.RENDERMODE_CONTINUOUSLY?

http://stackoverflow.com/questions/4772693/how-to-limit-framerate-when-using-androids-glsurfaceview-rendermode-continuousl

the frame rate to 30 fps. I could switch to RENDERMODE_WHEN_DIRTY and use a Timer or ScheduledThreadPoolExecutor to requestRender . But that adds a whole mess of extra moving parts that might or might not work consistently and correctly. I tried injecting..

How to intercept touchscreen events in Android OpenGL ES?

http://stackoverflow.com/questions/5453855/how-to-intercept-touchscreen-events-in-android-opengl-es

dx x mPreviousX float dy y mPreviousY mRenderer.mAngleX dx TOUCH_SCALE_FACTOR mRenderer.mAngleY dy TOUCH_SCALE_FACTOR requestRender mPreviousX x mPreviousY y return true And to know the object touch by user you should compare touch event coordinates with..