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2014/10/16 ¤W¤È 08:24:20

android Programming Glossary: slices

Spinning globe in Opengl-es

http://stackoverflow.com/questions/3811082/spinning-globe-in-opengl-es

give me some insights on this. private void generateData slicesBuffers new FloatBuffer slices normalsBuffers new FloatBuffer.. private void generateData slicesBuffers new FloatBuffer slices normalsBuffers new FloatBuffer slices texCoordsBuffers new FloatBuffer.. new FloatBuffer slices normalsBuffers new FloatBuffer slices texCoordsBuffers new FloatBuffer slices for int i 0 i slices..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

2 phi Math.PI 2 phi dPhi for each stage calculating the slices for double theta 0.0 theta Math.PI 2 theta dTheta sphereVertex.put..

Android: pixel quality reduction in Images loaded in WebView

http://stackoverflow.com/questions/6632140/android-pixel-quality-reduction-in-images-loaded-in-webview

in the image pixel data Slicing the big image to 100 x 100 slices and drawing them to a canvas this is the only method I found..

Spinning globe in Opengl-es

http://stackoverflow.com/questions/3811082/spinning-globe-in-opengl-es

es. I am unable to understand the logic could someone please give me some insights on this. private void generateData slicesBuffers new FloatBuffer slices normalsBuffers new FloatBuffer slices texCoordsBuffers new FloatBuffer slices for int i 0.. the logic could someone please give me some insights on this. private void generateData slicesBuffers new FloatBuffer slices normalsBuffers new FloatBuffer slices texCoordsBuffers new FloatBuffer slices for int i 0 i slices i float vertexCoords.. some insights on this. private void generateData slicesBuffers new FloatBuffer slices normalsBuffers new FloatBuffer slices texCoordsBuffers new FloatBuffer slices for int i 0 i slices i float vertexCoords new float 7 stacks 1 float normalCoords..

Problem drawing a sphere in OPENGL ES

http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es

DEG double dPhi dTheta int points 0 for double phi Math.PI 2 phi Math.PI 2 phi dPhi for each stage calculating the slices for double theta 0.0 theta Math.PI 2 theta dTheta sphereVertex.put float mRaduis Math.sin phi Math.cos theta sphereVertex.put..

Android: pixel quality reduction in Images loaded in WebView

http://stackoverflow.com/questions/6632140/android-pixel-quality-reduction-in-images-loaded-in-webview

lineTo on they have perfect quality so the bad must be in the image pixel data Slicing the big image to 100 x 100 slices and drawing them to a canvas this is the only method I found resulting no quality reduction. However slicing is cumbersome..