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2014/10/16 ¤W¤È 08:24:43

android Programming Glossary: spanup

android using flood fill algorithm getting out of memory exception

http://stackoverflow.com/questions/12669740/android-using-flood-fill-algorithm-getting-out-of-memory-exception

node.y while x 0 image.getPixel x 1 y target x boolean spanUp false boolean spanDown false while x width image.getPixel.. x y target image.setPixel x y replacement if spanUp y 0 image.getPixel x y 1 target queue.add new Point x y 1.. image.getPixel x y 1 target queue.add new Point x y 1 spanUp true else if spanUp y 0 image.getPixel x y 1 target spanUp..

How to use flood fill algorithm in Android?

http://stackoverflow.com/questions/16968412/how-to-use-flood-fill-algorithm-in-android

y node.y while x 0 image.getPixel x 1 y target x boolean spanUp false boolean spanDown false while x width image.getPixel x.. x y target image.setPixel x y replacement if spanUp y 0 image.getPixel x y 1 target queue.add new Point x y 1 .. 0 image.getPixel x y 1 target queue.add new Point x y 1 spanUp true else if spanUp y 0 image.getPixel x y 1 target spanUp..

Fill the complete canvas but keep the bound fill area as it is like circle, rectangle

http://stackoverflow.com/questions/8723590/fill-the-complete-canvas-but-keep-the-bound-fill-area-as-it-is-like-circle-rect

y node.y while x 0 image.getPixel x 1 y target x boolean spanUp false boolean spanDown false while x width image.getPixel x.. x y target image.setPixel x y replacement if spanUp y 0 image.getPixel x y 1 target queue.add new Point x y 1 .. 0 image.getPixel x y 1 target queue.add new Point x y 1 spanUp true else if spanUp y 0 image.getPixel x y 1 target spanUp..

android using flood fill algorithm getting out of memory exception

http://stackoverflow.com/questions/12669740/android-using-flood-fill-algorithm-getting-out-of-memory-exception

Point queue new LinkedList Point do int x node.x int y node.y while x 0 image.getPixel x 1 y target x boolean spanUp false boolean spanDown false while x width image.getPixel x y target image.setPixel x y replacement if spanUp y 0 .. spanUp false boolean spanDown false while x width image.getPixel x y target image.setPixel x y replacement if spanUp y 0 image.getPixel x y 1 target queue.add new Point x y 1 spanUp true else if spanUp y 0 image.getPixel x y 1 target.. x y target image.setPixel x y replacement if spanUp y 0 image.getPixel x y 1 target queue.add new Point x y 1 spanUp true else if spanUp y 0 image.getPixel x y 1 target spanUp false if spanDown y height 1 image.getPixel x y 1 target..

How to use flood fill algorithm in Android?

http://stackoverflow.com/questions/16968412/how-to-use-flood-fill-algorithm-in-android

Queue Point queue new LinkedList Point do int x node.x int y node.y while x 0 image.getPixel x 1 y target x boolean spanUp false boolean spanDown false while x width image.getPixel x y target image.setPixel x y replacement if spanUp y 0 image.getPixel.. spanUp false boolean spanDown false while x width image.getPixel x y target image.setPixel x y replacement if spanUp y 0 image.getPixel x y 1 target queue.add new Point x y 1 spanUp true else if spanUp y 0 image.getPixel x y 1 target.. x y target image.setPixel x y replacement if spanUp y 0 image.getPixel x y 1 target queue.add new Point x y 1 spanUp true else if spanUp y 0 image.getPixel x y 1 target spanUp false if spanDown y height 1 image.getPixel x y 1 target..

Fill the complete canvas but keep the bound fill area as it is like circle, rectangle

http://stackoverflow.com/questions/8723590/fill-the-complete-canvas-but-keep-the-bound-fill-area-as-it-is-like-circle-rect

Queue Point queue new LinkedList Point do int x node.x int y node.y while x 0 image.getPixel x 1 y target x boolean spanUp false boolean spanDown false while x width image.getPixel x y target image.setPixel x y replacement if spanUp y 0 image.getPixel.. spanUp false boolean spanDown false while x width image.getPixel x y target image.setPixel x y replacement if spanUp y 0 image.getPixel x y 1 target queue.add new Point x y 1 spanUp true else if spanUp y 0 image.getPixel x y 1 target.. x y target image.setPixel x y replacement if spanUp y 0 image.getPixel x y 1 target queue.add new Point x y 1 spanUp true else if spanUp y 0 image.getPixel x y 1 target spanUp false if spanDown y height 1 image.getPixel x y 1 target..