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2014/10/16 ¤W¤È 08:24:53

android Programming Glossary: sprite

Draw text in OpenGL ES (Android)

http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android

flexible. Roll your own text rendering code based on a sprite. Probably second best choice if 2 isn't an option. A good way..

Playing multiple sounds using SoundManager

http://stackoverflow.com/questions/3039078/playing-multiple-sounds-using-soundmanager

without crashing. Each Index in this case corresponds to a sprite id. Just so you understand how I map particular sounds to specific.. so you understand how I map particular sounds to specific sprites. Next we queue up sounds with playSound . Each time this happens..

Android: How to rotate a moving animated sprite based on the coordinates of its destination

http://stackoverflow.com/questions/6003823/android-how-to-rotate-a-moving-animated-sprite-based-on-the-coordinates-of-its

How to rotate a moving animated sprite based on the coordinates of its destination My application.. coordinates of its destination My application fires up sprite instances around a Canvas which then move across the screen.. a x y coordinate. I would like to be able to rotate the sprite around its center so that it faces its destination coordinates...

Drawing mirrored bitmaps in android

http://stackoverflow.com/questions/7925278/drawing-mirrored-bitmaps-in-android

in android I'm trying to learn how to make an animated sprite in android and couldn't figure out how to go about organising.. figure out how to go about organising my bitmaps. I have a sprite sheet of my character walking to the Right a bitmap of five.. planned to draw each frame by drawing a tiny section of my sprite sheet bitmap at a time by going Rect sourceRect new Rect 0 0..

Dealing with different aspect ratios in libgdx

http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx

only with pre defined screen sizes. For example if the sprite was meant for a 640 x 480 size screen 4 3 Aspect ratio it won't.. won't work as intended on other screen sizes because the sprites go par the screen boundaries and are not scaled to the screen..

Draw text in OpenGL ES (Android)

http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android

textures. This is by far the simplest and fastest but the least flexible. Roll your own text rendering code based on a sprite. Probably second best choice if 2 isn't an option. A good way to get your feet wet but note that while it seems simple and..

Playing multiple sounds using SoundManager

http://stackoverflow.com/questions/3039078/playing-multiple-sounds-using-soundmanager

try and play sounds for items that dont exist and carry on without crashing. Each Index in this case corresponds to a sprite id. Just so you understand how I map particular sounds to specific sprites. Next we queue up sounds with playSound . Each.. Each Index in this case corresponds to a sprite id. Just so you understand how I map particular sounds to specific sprites. Next we queue up sounds with playSound . Each time this happens a soundId is dropped into a stack which I then pop whenever..

Android: How to rotate a moving animated sprite based on the coordinates of its destination

http://stackoverflow.com/questions/6003823/android-how-to-rotate-a-moving-animated-sprite-based-on-the-coordinates-of-its

How to rotate a moving animated sprite based on the coordinates of its destination My application fires up sprite instances around a Canvas which then move across.. How to rotate a moving animated sprite based on the coordinates of its destination My application fires up sprite instances around a Canvas which then move across the screen towards a x y coordinate. I would like to be able to rotate.. around a Canvas which then move across the screen towards a x y coordinate. I would like to be able to rotate the sprite around its center so that it faces its destination coordinates. I am using a sprite sheet and have had issues with clipping...

Drawing mirrored bitmaps in android

http://stackoverflow.com/questions/7925278/drawing-mirrored-bitmaps-in-android

mirrored bitmaps in android I'm trying to learn how to make an animated sprite in android and couldn't figure out how to go about organising my bitmaps. I have a sprite sheet of my character walking.. how to make an animated sprite in android and couldn't figure out how to go about organising my bitmaps. I have a sprite sheet of my character walking to the Right a bitmap of five copies of a character equally spaced every 45px in a walk cycle... of a character equally spaced every 45px in a walk cycle. I planned to draw each frame by drawing a tiny section of my sprite sheet bitmap at a time by going Rect sourceRect new Rect 0 0 45 75 canvas.drawBitmap spriteSheetBitmap sourceRect new Rect..

Dealing with different aspect ratios in libgdx

http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx

framework. However the implementation for these screens works only with pre defined screen sizes. For example if the sprite was meant for a 640 x 480 size screen 4 3 Aspect ratio it won't work as intended on other screen sizes because the sprites.. was meant for a 640 x 480 size screen 4 3 Aspect ratio it won't work as intended on other screen sizes because the sprites go par the screen boundaries and are not scaled to the screen size at all. Moreover if simple scaling would have been provided..