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c# Programming Glossary: onreceive

an attempt was made to access a socket in a way forbbiden by it's access permissions. why?

http://stackoverflow.com/questions/10461257/an-attempt-was-made-to-access-a-socket-in-a-way-forbbiden-by-its-access-permiss

SocketFlags.None new AsyncCallback OnReceive null initializeLocalSocket else _bContinueReciving false..

Data loss TCP IP C#

http://stackoverflow.com/questions/5528234/data-loss-tcp-ip-c-sharp

loss TCP IP C# Here's my code private void OnReceive IAsyncResult result NetStateObject state NetStateObject result.AsyncState.. state.Buffer 0 NetStateObject.BUFFER_SIZE SocketFlags.None OnReceive state state.Buffer has a maximum size of NetStateObject.BUFFER_SIZE.. do something with it Completed Working Code private void OnReceive IAsyncResult result NetStateObject state NetStateObject result.AsyncState..

C# Raw Sockets Port Forwarding

http://stackoverflow.com/questions/567954/c-sharp-raw-sockets-port-forwarding

data 0 data.Length SocketFlags.None new AsyncCallback OnReceive null The only problem is that I've been able to successfully..

How to determine if the tcp is connected or not?

http://stackoverflow.com/questions/6993295/how-to-determine-if-the-tcp-is-connected-or-not

_RecievedPack 4 _Length if _BytesRead 0 if OnReceive null do something _NetworkStream.Flush catch Exception..