¡@

Home 

c# Programming Glossary: physics

decimal vs double! - Which one should I use and when? [duplicate]

http://stackoverflow.com/questions/1165761/decimal-vs-double-which-one-should-i-use-and-when

not important use double for speed. This includes graphics physics or other physical sciences computations where there is already..

When to use thread pool in C#?

http://stackoverflow.com/questions/145304/when-to-use-thread-pool-in-c

some considerations I use thread pools for database access physics simulation AI games and for scripted tasks ran on virtual machines..

Resources for 2d game physics [closed]

http://stackoverflow.com/questions/165404/resources-for-2d-game-physics

for 2d game physics closed I'm looking for some good references for learning how.. for some good references for learning how to model 2d physics in games. I am not looking for a library to do it for me I want.. that will teach me in an understandable way. c# f# 2d physics share improve this question Here are some resources I assembled..

Tips for optimizing C#/.NET programs [closed]

http://stackoverflow.com/questions/2473666/tips-for-optimizing-c-net-programs

as an engineering discipline. The underlying principles of physics are extremely well understood off the shelf parts are widely..

Box2d: Maximum possible linear velocity?

http://stackoverflow.com/questions/2576697/box2d-maximum-possible-linear-velocity

player will move more slowly. This code is used to set up physics for everything in the game world controller.Model.BodyDef new..

Why is matrix multiplication in .NET so slow?

http://stackoverflow.com/questions/3229442/why-is-matrix-multiplication-in-net-so-slow

matrix and vector performance are critical for things like physics engines. Some time ago Mono added support for SIMD instructions..

How deterministic is floating point inaccuracy?

http://stackoverflow.com/questions/328622/how-deterministic-is-floating-point-inaccuracy

hardware Language platform OS Solar flares I have a simple physics simulation and would like to record sessions so that they can..

Curve fitting points in 3D space

http://stackoverflow.com/questions/4362498/curve-fitting-points-in-3d-space

the object to reach the next point. c# .net algorithm 3d physics share improve this question From a physics viewpoint You.. 3d physics share improve this question From a physics viewpoint You have to assume something about the acceleration..

Overloading assignment operator in C#

http://stackoverflow.com/questions/4537803/overloading-assignment-operator-in-c-sharp

to represent quantitative units since I'm doing a bit of physics. Apparently I can't just inherit from a primitive but I want..

Game Architecture

http://stackoverflow.com/questions/5458760/game-architecture

example one for rendering one for scripting and AI one for physics etc. Then have multiple implementations that can be composed..

How to calculate bounce angle?

http://stackoverflow.com/questions/573084/how-to-calculate-bounce-angle

advanced Is there a relativly simple way to do it c# xna physics share improve this question I think an easier way to do..

XML Serialize generic list of serializable objects

http://stackoverflow.com/questions/1212742/xml-serialize-generic-list-of-serializable-objects

specPerson.City Ulm specPerson.Age 36 specPerson.Interests Physics super person SuperPerson supPerson new SuperPerson supPerson.ID..

Resources for 2d game physics [closed]

http://stackoverflow.com/questions/165404/resources-for-2d-game-physics

stackoverflow article on this subject here 2d game physics Physics Methods Verlet Integration Wikipedia Article Advanced Character.. Verlet Integration Wikipedia Article Advanced Character Physics Great article Includes movement collisions joints and other.. collisions joints and other constraints. Books Game Physics Engine Development Ian Millington I own this book and highly..