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c# Programming Glossary: shader

Drawing image with additive blending

http://stackoverflow.com/questions/12170894/drawing-image-with-additive-blending

most likely a full screen quad . 2. Write a vertex shader and pixel shader. The vertex shader can simply pass through.. a full screen quad . 2. Write a vertex shader and pixel shader. The vertex shader can simply pass through the geometry unmodified... . 2. Write a vertex shader and pixel shader. The vertex shader can simply pass through the geometry unmodified. Or you can..

Take screen shot in XNA

http://stackoverflow.com/questions/1775196/take-screen-shot-in-xna

the image to be grayscale you'll need to write a pixel shader and load it with an effect file in your LoadContent then set..

Linq statement faster than foreach loop

http://stackoverflow.com/questions/3156059/linq-statement-faster-than-foreach-loop

a good idea to group all of the meshes which use the same shader and then render these will I'm in that shader pass. I am currently.. use the same shader and then render these will I'm in that shader pass. I am currently using a foreach loop but wondered if utilising..

NV_STEREO_IMAGE_SIGNATURE and DirectX 10/11 (nVidia 3D Vision)

http://stackoverflow.com/questions/7377861/nv-stereo-image-signature-and-directx-10-11-nvidia-3d-vision

nvidia 3D kit. Step number 5 uses a full screen quad and a shader to render the stereoized texture onto it through an ortho projection.. Copy the staging texture on a new texture to be used as a shader resource Texture2D final new Texture2D device finalDesc device.CopyResource..

How to apply image effects like edge detection oncamera stream in Windows 8 app?

http://stackoverflow.com/questions/9858144/how-to-apply-image-effects-like-edge-detection-oncamera-stream-in-windows-8-app

CPU intensive so personally I prefer to write a pixel shader for such operations. How do you apply a pixel shader to a video.. pixel shader for such operations. How do you apply a pixel shader to a video stream though Well I am not quite there yet but I.. frames to a DirectX surface fairly easily and call a pixel shader on them later. So far I was able to transfer the video frames..