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c# Programming Glossary: spritebatch

How to resize window using XNA

http://stackoverflow.com/questions/11283294/how-to-resize-window-using-xna

GraphicsDeviceManager graphics SpriteBatch spriteBatch Player player public MainApp graphics new GraphicsDeviceManager.. protected override void LoadContent spriteBatch new SpriteBatch GraphicsDevice Vector2 playerPosition new Vector2 GraphicsDevice.Viewport.TitleSafeArea.X..

Drawing image with additive blending

http://stackoverflow.com/questions/12170894/drawing-image-with-additive-blending

doing so First of all you create a GraphicsDevice and a SpriteBatch In the following example we want to draw inside a Panel called.. GraphicsProfile.Reach pp batch new SpriteBatch device Then when it's time to draw on the control or on the..

Asset not found XNA

http://stackoverflow.com/questions/4644325/asset-not-found-xna

0 Texture2D mSpriteTexture GraphicsDeviceManager graphics SpriteBatch spriteBatch public Game1 graphics new GraphicsDeviceManager.. protected override void LoadContent spriteBatch new SpriteBatch GraphicsDevice mSpriteTexture Content.Load Texture2D Face protected..

Game Architecture

http://stackoverflow.com/questions/5458760/game-architecture

float seconds void UpdatePhysics float seconds void Draw SpriteBatch spriteBatch void Touched IActor by Vector2 Position get Rectangle..

How to resize and save a Texture2D in XNA?

http://stackoverflow.com/questions/664279/how-to-resize-and-save-a-texture2d-in-xna

GetConsoleWindow new PresentationParameters SpriteBatch batch new SpriteBatch graphicsDevice Texture2D sourceImage Texture2D.FromFile.. new PresentationParameters SpriteBatch batch new SpriteBatch graphicsDevice Texture2D sourceImage Texture2D.FromFile graphicsDevice..

Why use services (IServiceProvider)?

http://stackoverflow.com/questions/6802090/why-use-services-iserviceprovider

DrawableGameComponent finding that you can't get a shared SpriteBatch into it easily and so creating some kind of sprite batch service.. mean you have to use it If you can pass things like a SpriteBatch instance around directly just do that it's much simpler and..