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c++ Programming Glossary: a_perp

Edges on polygon outlines not always correct

http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct

a a.x prv.x cur.x a.y prv.y cur.y a normalize a POINTFLOAT a_perp a_perp.x a.y a_perp.y a.x float det a.x b.y b.x a.y if det 0.. cur.x a.y prv.y cur.y a normalize a POINTFLOAT a_perp a_perp.x a.y a_perp.y a.x float det a.x b.y b.x a.y if det 0 a_perp.x.. prv.y cur.y a normalize a POINTFLOAT a_perp a_perp.x a.y a_perp.y a.x float det a.x b.y b.x a.y if det 0 a_perp.x a_perp.x..