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c++ Programming Glossary: async_receive

Why do I need strand per connection when using boost::asio?

http://stackoverflow.com/questions/12794107/why-do-i-need-strand-per-connection-when-using-boostasio

can be illustrated as follows void connection start socket.async_receive_from ... handle_read . . ' . . V V void connection.. unsafe. Thus this is safe thread_1 thread_2 socket.async_receive ... socket.async_write_some ... and this is safe thread_1 .. ... and this is safe thread_1 thread_2 socket.async_receive ... socket.async_write_some ... but this is specified as..

Confused when boost::asio::io_service run method blocks/unblocks

http://stackoverflow.com/questions/15568100/confused-when-boostasioio-service-run-method-blocks-unblocks

query socket connect endpoint_iterator endpoint socket async_receive boost asio buffer buf_client 3000 0 ClientReceiveEvent io_service.. while defining them in context of Boost.Asio. void handle_async_receive const boost system error_code error std size_t bytes_transferred.. print 1 socket.connect endpoint 2 socket.async_receive buffer handle_async_receive 3 io_service.post print 4 io_service.run..

boost::asio async_read guarantee all bytes are read

http://stackoverflow.com/questions/4933610/boostasio-async-read-guarantee-all-bytes-are-read

string compressed with zlib from a client and I was using async_receive from the boost asio library to receive this string it turns.. knowing the number of bytes to be received. With the async_receive I just have a boost array char 1024 however this is a buffer.. queue_handler std fill buff.begin buff.end 0 socket_.async_receive boost asio buffer buff boost bind tcp_connection handle_read..