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c++ Programming Glossary: entity

Why is the C++ STL is so heavily based on templates? (and not on *interfaces*)

http://stackoverflow.com/questions/1039853/why-is-the-c-stl-is-so-heavily-based-on-templates-and-not-on-interfaces

concepts into C. That is you could tell what a specific entity could and couldn't do regardless of how it does it based on..

What is an undefined reference/unresolved external symbol error and how do I fix it?

http://stackoverflow.com/questions/12573816/what-is-an-undefined-reference-unresolved-external-symbol-error-and-how-do-i-fix

units are combined as follows SNIP All external entity references are resolved. Library components are linked to satisfy..

What does this C++ code mean?

http://stackoverflow.com/questions/1604968/what-does-this-c-code-mean

colon. The optional attribute specifier appertains to the entity being declared. The bit field attribute is not part of the type..

C++ Static member initalization (template fun inside)

http://stackoverflow.com/questions/1819131/c-static-member-initalization-template-fun-inside

static data member to exist. The definition of something entity is needed when that entity is used according to the one definition.. The definition of something entity is needed when that entity is used according to the one definition rule which defines that.. a sizeof expressions or similar things that don't use the entity since they are either not potentially evaluating it or they..

Is there any advantage of using map over unordered_map in case of trivial keys?

http://stackoverflow.com/questions/2196995/is-there-any-advantage-of-using-map-over-unordered-map-in-case-of-trivial-keys

when using an unordered_map isntead of a map in a main entity look up table. On the other hand I found it was much slower..

Is the return type part of the function signature?

http://stackoverflow.com/questions/290038/is-the-return-type-part-of-the-function-signature

The so called function declaration may declare a function entity or a template entity. If a function entity is declared then.. declaration may declare a function entity or a template entity. If a function entity is declared then you either have to do.. a function entity or a template entity. If a function entity is declared then you either have to do with an explicit specialization..

decltype and parenthesis

http://stackoverflow.com/questions/3097779/decltype-and-parenthesis

a class member access 5.2.5 decltype e is the type of the entity named by e. if e is an lvalue decltype e is T where T is the..

What are all the common undefined behaviour that a C++ programmer should know about? [closed]

http://stackoverflow.com/questions/367633/what-are-all-the-common-undefined-behaviour-that-a-c-programmer-should-know-ab

a try block Multiple different definitions for the same entity class template enumeration inline function static member function..

Thou shalt not inherit from std::vector

http://stackoverflow.com/questions/4353203/thou-shalt-not-inherit-from-stdvector

keep some state . The problem is that MyVector is a new entity. It means a new C developer should know what the hell it is..

Where and why do I have to put the “template” and “typename” keywords?

http://stackoverflow.com/questions/610245/where-and-why-do-i-have-to-put-the-template-and-typename-keywords

function id 12.3.2 or template id 14.2 that denotes an entity or label 6.6.4 6.1 An identifier is just a plain sequence of..

Alias template specialisation

http://stackoverflow.com/questions/6622452/alias-template-specialisation

transformation of a generic template to a more specialized entity. For example instantiating a non member class template yields..

What's the scope of inline friend functions?

http://stackoverflow.com/questions/8207633/whats-the-scope-of-inline-friend-functions

type specifier the lookup to determine whether the entity has been previously declared shall not consider any scopes outside..

Isn't C++'s inline totally optional?

http://stackoverflow.com/questions/908830/isnt-cs-inline-totally-optional

will refer to the same function or more gory to the same entity . Gory details about my claim. First 3.5 5 In addition a member.. Since now you have multiple definitions of the same entity in your programs another thing of the ODR happens to restrict.. satisfy the following requirements. Given such an entity named D defined in more than one translation unit then each..

What XML parser should I use in C++?

http://stackoverflow.com/questions/9387610/what-xml-parser-should-i-use-in-c

low lying easy to parse bits. You need Namespaces DocTypes entity substitution the works. The W3C XML Specification in its entirety...

Does a C++11 foreach loop condition get evaluated every cycle?

http://stackoverflow.com/questions/15766020/does-a-c11-foreach-loop-condition-get-evaluated-every-cycle

with O2 or O3 memoryManager.getItems returns a std vector Entity c performance for loop c 11 foreach share improve this question..

Pimpl idiom vs Pure virtual class interface

http://stackoverflow.com/questions/825018/pimpl-idiom-vs-pure-virtual-class-interface

class. To copy instances of such a class makes sense. An Entity type Identity is important. Always passed by reference never..

A function-definition is not allowed here before '{'

http://stackoverflow.com/questions/8859491/a-function-definition-is-not-allowed-here-before

is the error entity.cpp In member function ˜virtual void Entity clean entity.cpp 148 error a function definition is not allowed.. here is my class code #include . entity.hpp std vector Entity Entity entity_list_ std vector EntityCollision EntityCollision.. is my class code #include . entity.hpp std vector Entity Entity entity_list_ std vector EntityCollision EntityCollision collision_list_..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

the entity if Rotation.x 0 Rotation.y 0 Rotation.z 0 m_Entity ApplyForce Translation Rotation m_Entity is the thing I'm trying.. 0 Rotation.z 0 m_Entity ApplyForce Translation Rotation m_Entity is the thing I'm trying to rotate. It also contains the quaternion.. it's supposed to be done but this is what I tried doing in Entity ApplyForce Rotation m_Rotation.x Rotation.x m_Rotation.y Rotation.y..

How to erase & delete pointers to objects stored in a vector?

http://stackoverflow.com/questions/991335/how-to-erase-delete-pointers-to-objects-stored-in-a-vector

but I'm having trouble. Here's what it looks like vector Entity Entities Fill vector here vector Entity iterator it for it Entities.begin.. looks like vector Entity Entities Fill vector here vector Entity iterator it for it Entities.begin it Entities.end it if it getXPos.. it if it getXPos 1.5f Entities.erase it When any of the Entity objects get to xPos 1.5 the program crashes with an assertion..