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c++ Programming Glossary: randomness

What is a good random number generator for a game?

http://stackoverflow.com/questions/1046714/what-is-a-good-random-number-generator-for-a-game

it random enough that people at least those who understand randomness can't complain about it but I'm not worried about predictions...

How do you generate a random double uniformly distributed between 0 and 1 from C++?

http://stackoverflow.com/questions/1340729/how-do-you-generate-a-random-double-uniformly-distributed-between-0-and-1-from-c

practice is to have Good standards compliance Good randomness Good speed speed is more important than randomness for my application.. Good randomness Good speed speed is more important than randomness for my application . Thanks a lot PS In case that matters my..

Generate Random numbers without using any external functions

http://stackoverflow.com/questions/15038174/generate-random-numbers-without-using-any-external-functions

so in theory they are completely deterministic. The only randomness is guaranteed by providing a good seed initialization of the.. like games Using hardware noise good for security critical randomness Using a constant number good for debugging since you get always..

Random Engine Differences

http://stackoverflow.com/questions/16536617/random-engine-differences

random while Marsenne Twister has a higher complexity and randomness. Subtract with carry random number engine is an improvement..

Better random algorithm?

http://stackoverflow.com/questions/1912199/better-random-algorithm

algorithm random seed share improve this question True randomness often doesn't seem very random. Do expect to see odd runs. But..

Can g++ fill uninitialized POD variables with known values?

http://stackoverflow.com/questions/2653555/can-g-fill-uninitialized-pod-variables-with-known-values

I expect uninitialized.b to be unpredictable randomness clearly a bug and easily found if optimization and warnings..

rand() generating the same number ??even with srand(time(NULL)) in my main!

http://stackoverflow.com/questions/3032726/rand-generating-the-same-number-even-with-srandtimenull-in-my-main

whereas the other numbers seem to be following the pseudo randomness perfectly. However if I put the call to define say randy before..

Shuffling a deck of cards

http://stackoverflow.com/questions/4075439/shuffling-a-deck-of-cards

algorithm to shuffle the deck assuming a 'good' level of randomness c boost share improve this question If you wish to implement..

C++ | Generating a truly random number between 10-20

http://stackoverflow.com/questions/4413170/c-generating-a-truly-random-number-between-10-20

it. You probably just want a pseudorandom number. True randomness is virtually impossible to achieve with a personal computer...

Generating random integer from a range

http://stackoverflow.com/questions/5008804/generating-random-integer-from-a-range

including border values . I don't unreasonable quality randomness requirements I have four requirements I need it to be fast...

Random number generation in C++11 , how to generate , how do they work? [closed]

http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work

this to a good library Engines Thus at the heart of all randomness is a good pseudo random number generator that generates a sequence..

C++ super fast thread-safe rand function

http://stackoverflow.com/questions/8285067/c-super-fast-thread-safe-rand-function

I think I can sustain a loss in terms of statistical randomness. Would pre generating before execution a list of random numbers..

Need for predictable random generator

http://stackoverflow.com/questions/910215/need-for-predictable-random-generator

this question I agree with the earlier answers that real randomness in small runs of some games is undesirable it does seem too..

Issues with seeding a pseudo-random number generator more than once?

http://stackoverflow.com/questions/976993/issues-with-seeding-a-pseudo-random-number-generator-more-than-once

to some predictable value you'll lose the appearance of randomness. For example a popular simple RNG is a linear congruential generator...