¡@

Home 

c++ Programming Glossary: terrain

Ballistic curve problem

http://stackoverflow.com/questions/3215817/ballistic-curve-problem

I would like to pre compute I would need to know height of terrain which logically would have to be constant as I don't know in.. time for hitting the ground. This is also good because the terrain doesn't have top be static yay But isn't that too great overhead.. with such problem solution Thanks in advance btw the terrain can be flat using lines or NURBS so I please for general solution..

Culling techniques for rendering lots of cubes

http://stackoverflow.com/questions/3693407/culling-techniques-for-rendering-lots-of-cubes

very well aside from one thing. Similar to Minecraft my terrain has lots of cubes stacked on the Y so you can dig down. Although..

Handling Huge Multidimensional Arrays in C++

http://stackoverflow.com/questions/4464670/handling-huge-multidimensional-arrays-in-c

in C similar to Minecraft that holds an enormous amount of terrain data in memory. In general I want to store an array in memory..

shrinking a vector

http://stackoverflow.com/questions/586634/shrinking-a-vector

a vector I've got a problem with my terrain engine using DirectX . I'm using a vector to hold the vertices..