| c++ Programming Glossary: finalizeStoring a lua class with parent in luabind::object (updated) http://stackoverflow.com/questions/1939864/storing-a-lua-class-with-parent-in-luabindobject-updated  print 'parent init n' end function TestClassParent __finalize print 'parent finalize n' end class 'TestClass' TestClassParent.. n' end function TestClassParent __finalize print 'parent finalize n' end class 'TestClass' TestClassParent function TestClass.. n' TestClassParent.__init self end function TestClass __finalize print 'finalize n' end C luabind object obj luabind call_function.. 
 Managing destructors of managed (C#) and unmanaged (C++) objects http://stackoverflow.com/questions/1943830/managing-destructors-of-managed-c-and-unmanaged-c-objects  unmanaged object using an anonymous integer handle. In the finalize method destructor of the managed object I have a call into the.. 
 C++ destructor & function call order http://stackoverflow.com/questions/2196327/c-destructor-function-call-order  of the expression as value returned from function 4. finalize return statement to leave function to its caller request exit.. 
 Creating a counter that stays synchronized across MPI processes http://stackoverflow.com/questions/4948788/creating-a-counter-that-stays-synchronized-across-mpi-processes  no more work then you wait at a barrier or something and finalize. Once you have something like this using a shared value to get.. 
 Does delete call the destructor in C++? http://stackoverflow.com/questions/677653/does-delete-call-the-destructor-in-c  it now after all destructors have been invoked to finalize the object the block where the object resided is returned to.. 
 How do I prepare my .cpp files for the Android ndk to build them? http://stackoverflow.com/questions/7656055/how-do-i-prepare-my-cpp-files-for-the-android-ndk-to-build-them  gamePtr 0 Game gamePtr create @Override protected void finalize throws Throwable if gamePtr 0  destroy gamePtr  super.finalize.. throws Throwable if gamePtr 0  destroy gamePtr  super.finalize  etc... 2 You can use LOCAL_SRC_FILES wildcard .cpp wildcard.. 
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