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c++ Programming Glossary: gl_triangles

Force GLUtesselator to generate only GL_TRIANGLES?

http://stackoverflow.com/questions/12600325/force-glutesselator-to-generate-only-gl-triangles

GLUtesselator to generate only GL_TRIANGLES It's pretty hard to render the data I generate if I want to.. _DATA in end same effect . How can I get it to generate GL_TRIANGLES only c opengl glu tesselation share improve this question..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

void DisplayModel model md glPushMatrix glBegin GL_TRIANGLES for int i 0 i md.faces i glVertex3f md.obj_points md.obj_faces.. GL_FLOAT sizeof Vertex model 0 .normal glDrawArrays GL_TRIANGLES 0 model.size glDisableClientState GL_VERTEX_ARRAY glDisableClientState..

Cannot run Opengl program

http://stackoverflow.com/questions/17632340/cannot-run-opengl-program

provided. void MakeCube GLBatch cubeBatch cubeBatch.Begin GL_TRIANGLES 36 1 Top of cube cubeBatch.Normal3f 0.0f 1.0f 0.0f cubeBatch.MultiTexCoord2f..

Rendering issue with different computers

http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers

2 GL_FLOAT 0 0 glBindBuffer GL_ARRAY_BUFFER 0 glDrawArrays GL_TRIANGLES 0 aVBO.GetVerticesSize if model_has_texture drawWithColor glDisableClientState..

Easy framework for OpenGL Shaders in C/C++

http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c

Use the compiled shaders prog Draw something glBegin GL_TRIANGLES glColor3f 0.0f 0.0f 1.0f glVertex3f 1.0f 0.0f 1.0f glColor3f..

Edges on polygon outlines not always correct

http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct

if input.size 2 return float w width 2.0f glBegin GL_TRIANGLES for size_t i 0 i input.size 1 i POINTFLOAT cur cur.x input i.. width if polyline.size 2 return float w width 2.0f glBegin GL_TRIANGLES for size_t i 0 i polyline.size 1 i const Vector2f cur polyline..

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

glVertexPointer 2 GL_FLOAT 2 sizeof float 0 glDrawArrays GL_TRIANGLES 0 3 glFlush int main int argc char argv glutInit argc argv glutInitDisplayMode..

Convert triangle strips to triangles?

http://stackoverflow.com/questions/3485034/convert-triangle-strips-to-triangles

instead it could look something more like this glBegin GL_TRIANGLES for s 0 s tri.num_strips s How should I specify vertices here.. look something more like this This should work glBegin GL_TRIANGLES for v 0 v tri.strip s .num_vertices 2 v if v 1 glVertex2d tri.strip.. If you want them to be CW then use different code glBegin GL_TRIANGLES for v 0 v tri.strip s .num_vertices 2 v if v 1 glVertex2d tri.strip..

Opengl Vertex attribute stride

http://stackoverflow.com/questions/4291271/opengl-vertex-attribute-stride

importance I draw the primitives like this glDrawElements GL_TRIANGLES surface GetIndexCount 3 GL_UNSIGNED_INT surface IndPtr In the..

what SDL and OpenGL version and implementation I'm using

http://stackoverflow.com/questions/4560174/what-sdl-and-opengl-version-and-implementation-im-using

glLoadIdentity glTranslatef 0.0 0.0 5.0 glBegin GL_TRIANGLES glVertex3f 0.5f 0.5f 0.0f glVertex3f 1.0f 1.5f 0.0f glVertex3f..

Calculating normals in a triangle mesh

http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh

glVertexPointer 3 GL_FLOAT 0 vertices glDrawElements GL_TRIANGLES 60000 GL_UNSIGNED_INT indices glDisableClientState GL_VERTEX_ARRAY.. glVertexPointer 3 GL_FLOAT 0 vertices glDrawElements GL_TRIANGLES 60000 GL_UNSIGNED_INT indices glDisableClientState GL_VERTEX_ARRAY..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

0.5f 0.5f 0.5f Draw something i.e. cube glDrawArrays GL_TRIANGLES 0 36 glDrawArrays GL_TRIANGLES 0 36 glPopMatrix void mouseMoved.. i.e. cube glDrawArrays GL_TRIANGLES 0 36 glDrawArrays GL_TRIANGLES 0 36 glPopMatrix void mouseMoved float dx float dy float axisY..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

glUniform3fv theta 1 Theta glDrawArrays GL_TRIANGLES 0 NumVertices glutSwapBuffers void mouse int button int..