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c++ Programming Glossary: glenableclientstate

Can I create a software watchdog timer thread in C++ using Boost Signals2 and Threads?

http://stackoverflow.com/questions/1015494/can-i-create-a-software-watchdog-timer-thread-in-c-using-boost-signals2-and-th

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

360 0 1 0 glRotatef curRot.y 360 1 0 0 glColor3ub 255 0 0 glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_TEXTURE_COORD_ARRAY glEnableClientState.. 0 0 glColor3ub 255 0 0 glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_TEXTURE_COORD_ARRAY glEnableClientState GL_NORMAL_ARRAY glVertexPointer.. GL_VERTEX_ARRAY glEnableClientState GL_TEXTURE_COORD_ARRAY glEnableClientState GL_NORMAL_ARRAY glVertexPointer 3 GL_FLOAT sizeof Vertex model..

Rendering issue with different computers

http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers

g float b float a bool model_has_texture aVBO.HasTexture glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY if model_has_texture.. aVBO.HasTexture glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY if model_has_texture drawWithColor glEnableClientState.. GL_NORMAL_ARRAY if model_has_texture drawWithColor glEnableClientState GL_TEXTURE_COORD_ARRAY glEnable GL_TEXTURE_2D if drawWithColor..

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

glClearColor 1.0f 1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState GL_VERTEX_ARRAY also make reshape func void reshape int w int.. glClearColor 1.0f 1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState GL_VERTEX_ARRAY float data 2 50 50 100 50 75 100 glGenBuffers..

Generate a plane with triangle strips

http://stackoverflow.com/questions/5915753/generate-a-plane-with-triangle-strips

float getVertices int width int height ... void render glEnableClientState GL_VERTEX_ARRAY glVertexPointer 3 GL_FLOAT 0 getVertices width.. 2 mpIndices i mHeight 1 mWidth return indices void render glEnableClientState GL_VERTEX_ARRAY glVertexPointer 3 GL_FLOAT 0 getVertices width..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

glMatrixMode GL_MODELVIEW glPushMatrix glTranslatef x y z glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY glEnableClientState.. glTranslatef x y z glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY glEnableClientState GL_TEXTURE_COORD_ARRAY glVertexPointer.. GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY glEnableClientState GL_TEXTURE_COORD_ARRAY glVertexPointer 3 GL_FLOAT 0 vertices..

Calculating normals in a triangle mesh

http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh

0.5 0.0 1.0 glMaterialfv GL_FRONT GL_AMBIENT GroundAmbient glEnableClientState GL_VERTEX_ARRAY glIndexPointer GL_UNSIGNED_BYTE 0 indices glVertexPointer.. glMaterialfv GL_FRONT GL_DIFFUSE GroundDiffuse glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY glNormalPointer.. GroundDiffuse glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY glNormalPointer GL_FLOAT 0 normal glVertexPointer..