| c++ Programming Glossary: invalidaterectGDI Acceleration In Windows 7 / Drawing To Memory Bitmap http://stackoverflow.com/questions/10840464/gdi-acceleration-in-windows-7-drawing-to-memory-bitmap  updated here Then make the screen update if bInvalidate InvalidateRect rcInvalid So you can then either just draw direct to the memory.. can then either just draw direct to the memory DC and call InvalidateRect or put all your drawing code in rcUpdateBitmap which was more.. 
 DoEvents equivalent for C++? http://stackoverflow.com/questions/1415095/doevents-equivalent-for-c  I press the left mouse button it has a for loop that does InvalidateRect and draws a rectangle and increments X by the box size each.. 
 Bitmap transfer using Winsock, GetDIBits and SetDiBits [closed] http://stackoverflow.com/questions/3539874/bitmap-transfer-using-winsock-getdibits-and-setdibits  hRemoteBitmap 0 scrHeight data biSize 3 bi DIB_RGB_COLORS InvalidateRect hwnd NULL false break   continue  if num 0  connection closed.. 
 c++ using too much cpu http://stackoverflow.com/questions/3561613/c-using-too-much-cpu  index .x 21   health 30  Enemie1.pEnemie1 0  InvalidateRect hWnd rect false    for long index 0 index long Enemie1.vS2Enemie1.size.. index .x 21   health 30  Enemie1.pEnemie1 0  InvalidateRect hWnd rect false    if health 225  cursor 1 SetTimer hWnd PROTECTED_ID.. 1 SetTimer hWnd PROTECTED_ID 1000 NULL life  health 0 InvalidateRect hWnd rect false  Hits for long index 0 index long vRegularShots.size.. 
 |