| c++ Programming Glossary: leftchildBinary Search Tree [closed] http://stackoverflow.com/questions/15068171/binary-search-tree  temp TreeNode T Right temp RightChild TreeNode T Left temp LeftChild if temp key buff  temp temp LeftChild  else if temp key buff.. TreeNode T Left temp LeftChild if temp key buff  temp temp LeftChild  else if temp key buff  temp temp RightChild  temp new TreeNode.. Root while temp NULL temp1 temp if temp key Key  temp temp LeftChild  else if temp key Key  temp temp RightChild  temp new TreeNode.. 
 Efficient way of storing Huffman tree http://stackoverflow.com/questions/759707/efficient-way-of-storing-huffman-tree  node.Value else  writer.WriteBit 0 EncodeNode node.LeftChild writer EncodeNode node.Right writer  To read it back in Node.. public class Node public Byte Value public Node LeftChild public Node RightChild public Node Byte value Node leftChild.. Byte value Node leftChild Node rightChild  Value value LeftChild leftChild RightChild rightChild public Boolean IsLeafNode  get.. 
 Efficient way of storing Huffman tree http://stackoverflow.com/questions/759707/efficient-way-of-storing-huffman-tree  1  return new Node reader.ReadByte null null else  Node leftChild ReadNode reader Node rightChild ReadNode reader return new Node.. reader Node rightChild ReadNode reader return new Node 0 leftChild rightChild  An example simplified use properties etc. Node implementation.. public Node RightChild public Node Byte value Node leftChild Node rightChild  Value value LeftChild leftChild RightChild.. 
 find overlapping rectangles algorithm http://stackoverflow.com/questions/7727758/find-overlapping-rectangles-algorithm  the nodeBds rect into 2 rects along the split plane KDNode leftChild rightChild Initialize these Build out the left sub tree BuildTree.. Initialize these Build out the left sub tree BuildTree leftChild plane 1 NUM_DIMS 2 for a 2d tree leftBds leftRects Build out.. plane 1 NUM_DIMS rightBds rightRects node.LeftChild leftChild node.RightChild rightChild There a bunch of obvious optimizations.. 
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