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c++ Programming Glossary: peak

Algorithm improvement for Coca-Cola can shape recognition

http://stackoverflow.com/questions/10168686/algorithm-improvement-for-coca-cola-can-shape-recognition

the same pixel corresponding to the center and will see a peak in the heat map as below. Once you have that a simple threshold..

Dynamic allocation of memory

http://stackoverflow.com/questions/2261440/dynamic-allocation-of-memory

tab Second for int i 0 i 10000000 i char tab 500 The peak memory usage is almost the same but the second code runs about..

Performance of C++ vs Virtual Machine languages in high frequency finance

http://stackoverflow.com/questions/3175072/performance-of-c-vs-virtual-machine-languages-in-high-frequency-finance

very very rare to almost almost 2000 quotes and trades per peak second. see why I think the 20000 above is low. I build infrastructure..

Does multithreading emphasize memory fragmentation?

http://stackoverflow.com/questions/5875989/does-multithreading-emphasize-memory-fragmentation

Gi 0 264.0 Number of snapshots 63 Detailed snapshots 6 peak 10 17 23 27 30 35 39 48 56 Google HEAPPROFILE Unfortunately..

Managing stack with Lua and C++

http://stackoverflow.com/questions/6511432/managing-stack-with-lua-and-c

This means that unlike a real stack you are allowed to peak at any element on the stack. Elements on the stack have an absolute..

how to achieve 4 FLOPs per cycle

http://stackoverflow.com/questions/8389648/how-to-achieve-4-flops-per-cycle

to achieve 4 FLOPs per cycle How can the theoretical peak performance of 4 floating point operations double precision.. a simple c c or assembler programme which demonstrates peak performance that'd be greatly appreciated. My attempt #include.. optimising operations for my system and achieves close to peak performance for the little c example above. I measured between..

how to achieve 4 FLOPs per cycle

http://stackoverflow.com/questions/8389648/how-to-achieve-4-flops-per-cycle

FLOPs 1.33127e 010 sum 2.22652 Theoretical SSE Peak 4 flops 3.5 GHz 14.0 GFlops . Actual is 13.3 GFlops . Threads.. FLOPs 5.13452e 010 sum 17.8122 Theoretical SSE Peak 4 flops 4 cores 3.5 GHz 56.0 GFlops . Actual is 51.3 GFlops.. 960000000000 FLOPs 1.22549e 10 sum 2.22652 Theoretical SSE Peak 4 flops 3.2 GHz 12.8 GFlops . Actual is 12.3 GFlops . Threads..

The implementation of random_device in VS2010?

http://stackoverflow.com/questions/9549357/the-implementation-of-random-device-in-vs2010

Count Available Pages Committed Pages Commit Limit Peak Commitment Page Fault Count Copy On Write Count Transition Count.. Process ID Handle Count Session ID Page Directory Base Peak Virtual Size Virtual Size Page Fault Count Peak Working Set.. Base Peak Virtual Size Virtual Size Page Fault Count Peak Working Set Size Working Set Size Quota Peak Paged Pool Usage..