| c++ Programming Glossary: poolsCan I assume allocators don't hold their memory pool directly (and can therefore be copied)? http://stackoverflow.com/questions/11703643/can-i-assume-allocators-dont-hold-their-memory-pool-directly-and-can-therefore  it would be OK to copy an allocator and expect the memory pools of the allocators to be cross compatible Or do I always need.. 
 C++11: std::thread pooled? http://stackoverflow.com/questions/12993451/c11-stdthread-pooled  worker.join assert thread_ids.size n return 0 So thread pools still make perfect sense. That said I've seen a video where.. seen a video where C committee members discussed thread pools with regard to std async IIRC but I can't find it right now... 
 boost asio buffer lazy allocation http://stackoverflow.com/questions/14204901/boost-asio-buffer-lazy-allocation  integrating with third party libraries using shared memory pools etc. The Boost.Asio documentation provides some information.. 
 C++ Which is faster: Stack allocation or Heap allocation http://stackoverflow.com/questions/161053/c-which-is-faster-stack-allocation-or-heap-allocation  all it really does is move the stack pointer. Using memory pools you can get comparable performance out of heap allocation but.. 
 I need high performance. Will there be a difference if I use C or C++? http://stackoverflow.com/questions/1750937/i-need-high-performance-will-there-be-a-difference-if-i-use-c-or-c  cached to using too many malloc free's vs using memory pools passing large immutable data by value instead of reference .. 
 Looking for C++ STL-like vector class but using stack storage http://stackoverflow.com/questions/354442/looking-for-c-stl-like-vector-class-but-using-stack-storage  have used the template parameter a few times to do static pools but I'd never seen code or written any that actually used the.. 
 Destructors of builtin types (int, char etc..) http://stackoverflow.com/questions/456310/destructors-of-builtin-types-int-char-etc  removing the standard heap and replacing it with selfmade pools. This requires us to call placement new and the destructors... 
 Singleton: How should it be used http://stackoverflow.com/questions/86582/singleton-how-should-it-be-used  Singletons not many  Logging frameworks Thread recycling pools  C Singleton Limitation Single Threaded Design See http www.aristeia.com.. 
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