| c++ Programming Glossary: thetaEdges on polygon outlines not always correct http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct  v1.y v1.y if dot 1.0f dot 1.0f if dot 1.0f dot 1.0f float theta_0 acos dot float theta theta_0 t POINTFLOAT v2 v2.x v0.y v2.y.. dot 1.0f if dot 1.0f dot 1.0f float theta_0 acos dot float theta theta_0 t POINTFLOAT v2 v2.x v0.y v2.y v0.x POINTFLOAT result.. if dot 1.0f dot 1.0f float theta_0 acos dot float theta theta_0 t POINTFLOAT v2 v2.x v0.y v2.y v0.x POINTFLOAT result result.x.. 
 Segmentation fault at glGenVertexArrays( 1, &vao ); http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao  3 int Axis Xaxis GLfloat Theta NumAxes 0.0 0.0 0.0 GLuint theta      int Index 0 void quad int a int b int c int d point4 vertices.. . glUniform1i glGetUniformLocation program texture 0 theta glGetUniformLocation program theta glEnable GL_DEPTH_TEST glClearColor.. program texture 0 theta glGetUniformLocation program theta glEnable GL_DEPTH_TEST glClearColor 1.0 1.0 1.0 1.0 void display.. 
 How to find where to cast a ray to avoid collision in Bullet? http://stackoverflow.com/questions/14326654/how-to-find-where-to-cast-a-ray-to-avoid-collision-in-bullet  and gives better results than path smoothing. It's called Theta . There is a nice article explaining Theta from which I stole.. It's called Theta . There is a nice article explaining Theta from which I stole the above image here If you can't restrict.. 
 C++ Visual Studio character encoding issues http://stackoverflow.com/questions/1857668/c-visual-studio-character-encoding-issues  helpfully uses the glyph of my standard codepage capital Theta the same I would get if I did not call SetConsoleOutputCP ... 
 Segmentation fault at glGenVertexArrays( 1, &vao ); http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao  Xaxis 0 Yaxis 1 Zaxis 2 NumAxes 3 int Axis Xaxis GLfloat Theta NumAxes 0.0 0.0 0.0 GLuint theta      int Index 0 void quad.. GL_DEPTH_BUFFER_BIT glUniform3fv theta 1 Theta glDrawArrays GL_TRIANGLES 0 NumVertices glutSwapBuffers    .. GLUT_RIGHT_BUTTON Axis Zaxis break       void idle void Theta Axis 0.01 if Theta Axis 360.0 Theta Axis 360.0 glutPostRedisplay.. 
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