| c++ Programming Glossary: tile2D Platformer Collision Problems With Both Axes http://stackoverflow.com/questions/2656943/2d-platformer-collision-problems-with-both-axes  collision detection. The levels are made up of an array of tiles and I use a for loop to go through each one I know it may not.. the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first.. collision and moves the character to the side of the tile even if the tile is below or above the character. If I handle.. 
 A function-definition is not allowed here before '{' http://stackoverflow.com/questions/8859491/a-function-definition-is-not-allowed-here-before  i_y end_y i_y  for int i_x start_x i_x end_x i_x  Tile tile MapManager map_control_.get_tile i_x TILE_SIZE  i_y TILE_SIZE.. i_x end_x i_x  Tile tile MapManager map_control_.get_tile i_x TILE_SIZE  i_y TILE_SIZE if valid_pos_tile tile false  _return.. i_x TILE_SIZE  i_y TILE_SIZE if valid_pos_tile tile false  _return false   if flags_ ENTITY_FLAG_MAPONLY  else.. 
 How to make a fast search for an object with a particular value in a vector of structs or classes? c++ http://stackoverflow.com/questions/9718341/how-to-make-a-fast-search-for-an-object-with-a-particular-value-in-a-vector-of-s  a game and I need fastest way of collision detection. Each tile is a struct there are many tiles in the vector map with a values.. collision detection. Each tile is a struct there are many tiles in the vector map with a values x and y. So basically I do.. 
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