iphone Programming Glossary: apparent
Play a short sound in iOS http://stackoverflow.com/questions/10329291/play-a-short-sound-in-ios is enabled for one of the answers ... oddly the answer originally marked as correct has a call to retainCount for no apparent reason. If you alloc init something it needs to be released unless you are using ARC . If you call AudioServicesCreateSystemSoundID..
Is MonoTouch a viable platform for iPhone development? http://stackoverflow.com/questions/1847274/is-monotouch-a-viable-platform-for-iphone-development doesn't mean your app is guaranteed acceptance as long as you design it correctly plenty of apps get rejected for no apparent reason but you can consider yourself more or less to be on equal footing with devs using Apple's tools. Hope this helps..
What tool or technology does Apple use to create its documentation? http://stackoverflow.com/questions/1930755/what-tool-or-technology-does-apple-use-to-create-its-documentation HeaderDoc markup for example System Library Frameworks CoreFoundation.framework Headers CFArray.h It quickly became apparent that HeaderDoc just wasn't going to cut it. It was slow very slow and its HTML output was essentially 'set in stone' there..
iPhone web service calls to WCF Service with Certificate Authentication http://stackoverflow.com/questions/2244764/iphone-web-service-calls-to-wcf-service-with-certificate-authentication I completely forgot to mention the GenericKeychain and CryptoExcercise examples EDIT 2 After I got downvoted for no apparent reason I re read my response and realized I rambled a bit too much without actually answering your question about how to..
EXC_BAD_ACCESS signal received http://stackoverflow.com/questions/327082/exc-bad-access-signal-received
Scroll view and table view performance when loading images from disk http://stackoverflow.com/questions/3756863/scroll-view-and-table-view-performance-when-loading-images-from-disk I don't think I'm doing anything fancy or crazy. The lag doesn't seem to be noticeable on an iPhone 3G but it's pretty apparent on an 2nd gen iPod Touch. Image caching code Here's a relevant snippet of my image caching code. Pretty straightforward...
Load PDF from documents directory - iPhone http://stackoverflow.com/questions/3894621/load-pdf-from-documents-directory-iphone
How to import file into sqlite? http://stackoverflow.com/questions/455606/how-to-import-file-into-sqlite exactly the syntax I posted minus a tab since I'm using a comma. The missing line break in my post didn't make it as apparent. Anyways that gives the mismatch error. iphone osx sqlite import terminal share improve this question I was looking..
Creating a JSON Store For iPhone http://stackoverflow.com/questions/5237943/creating-a-json-store-for-iphone
How can I force a site to scale to fix for mobile (Iphone android..) http://stackoverflow.com/questions/8154505/how-can-i-force-a-site-to-scale-to-fix-for-mobile-iphone-android user would have to zoom in to read the text. I have tried with and without the following code in the head but with no apparent effect. meta name viewport content width device width initial scale 1.0 I Also tried meta name viewport content width 1024..
Core Data VS Sqlite or FMDB…? http://stackoverflow.com/questions/8723923/core-data-vs-sqlite-or-fmdb effective. You actually have a lot of RAM on these devices use it to gain performance. Yes I know this is an apparent contradiction to my above knock on portable business logic. But really code ported from a desktop or server environment..
What's the difference between frame and layout in Interface builder's size inspector? http://stackoverflow.com/questions/914102/whats-the-difference-between-frame-and-layout-in-interface-builders-size-inspe of a properly configured push button is 32 points tall not ~23. This extra 9 points points of padding isn't visually apparent. Layout Rectangle is the name Interface Builder uses for this concept. The layout rectangle is useful to look at for applications..
Faster alternative to glReadPixels in iPhone OpenGL ES 2.0 http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0 share improve this question As of iOS 5.0 there is now a faster way to grab data from OpenGL ES. It isn't readily apparent but it turns out that the texture cache support added in iOS 5.0 doesn't just work for fast upload of camera frames to OpenGL..
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