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2014/10/15 ¤U¤È 10:05:15

iphone Programming Glossary: coming.view

Hitting buttons while UIView is in transition, flipping in or out

http://stackoverflow.com/questions/1370953/hitting-buttons-while-uiview-is-in-transition-flipping-in-or-out

results such as ending up with no views visible but my underlying UIWindow. I am thinking that I should call coming.view setUserInteractionEnabled NO going.view setUserInteractionEnabled NO on both the views involved in the flip transition and.. NO going.view setUserInteractionEnabled NO on both the views involved in the flip transition and then coming.view setUserInteractionEnabled YES on the final view after animation has ended. I was thinking that maybe better than this would.. UIViewAnimationTransitionFlipFromLeft else coming view2 going view1 transition UIViewAnimationTransitionFlipFromRight coming.view.frame UIScreen mainScreen .applicationFrame going.view.alpha 1.0 uncomment these lines if we want fading of views coming.view.alpha..

Difficulty with apps with a forced landscape orientation

http://stackoverflow.com/questions/1371007/difficulty-with-apps-with-a-forced-landscape-orientation

or squeezed. The only way to get around the problem was to add the following line in my code that flips in a new view coming.view setFrame CGRectMake 0 0 480 300 Anyone know why I need to do this Is it just that the iPhone assumes that loaded views are..

Custom animation for pushing a UIViewController

http://stackoverflow.com/questions/1406037/custom-animation-for-pushing-a-uiviewcontroller

start respectively any documents tutorials links Alright. I could make the expand animation with the following code if coming.view superview nil self.view addSubview coming.view coming.view.frame CGRectMake 160 160 0 0 UIView beginAnimations @ frame context.. Alright. I could make the expand animation with the following code if coming.view superview nil self.view addSubview coming.view coming.view.frame CGRectMake 160 160 0 0 UIView beginAnimations @ frame context nil UIView setAnimationDuration 4 UIView.. could make the expand animation with the following code if coming.view superview nil self.view addSubview coming.view coming.view.frame CGRectMake 160 160 0 0 UIView beginAnimations @ frame context nil UIView setAnimationDuration 4 UIView setAnimationCurve..

UINavigationController custom animation [duplicate]

http://stackoverflow.com/questions/4869787/uinavigationcontroller-custom-animation

start respectively any documents tutorials links Alright. I could make the expand animation with the following code if coming.view superview nil self.view addSubview coming.view coming.view.frame CGRectMake 160 160 0 0 UIView beginAnimations @ frame context.. Alright. I could make the expand animation with the following code if coming.view superview nil self.view addSubview coming.view coming.view.frame CGRectMake 160 160 0 0 UIView beginAnimations @ frame context nil UIView setAnimationDuration 4 UIView.. could make the expand animation with the following code if coming.view superview nil self.view addSubview coming.view coming.view.frame CGRectMake 160 160 0 0 UIView beginAnimations @ frame context nil UIView setAnimationDuration 4 UIView setAnimationCurve..