iphone Programming Glossary: controlpoint1
How to animate one image over the unusual curve path in my iPad application? http://stackoverflow.com/questions/10705587/how-to-animate-one-image-over-the-unusual-curve-path-in-my-ipad-application UIBezierPath arcingPath UIBezierPath bezierPath arcingPath moveToPoint startPoint arcingPath addCurveToPoint endPoint controlPoint1 controlPoint1 controlPoint2 controlPoint2 CGPathRef animationPath arcingPath CGPath The path you animate along Zooming.. UIBezierPath bezierPath arcingPath moveToPoint startPoint arcingPath addCurveToPoint endPoint controlPoint1 controlPoint1 controlPoint2 controlPoint2 CGPathRef animationPath arcingPath CGPath The path you animate along Zooming up To achieve..
Draw Graph curves with UIBezierPath http://stackoverflow.com/questions/13719143/draw-graph-curves-with-uibezierpath I'm well aware that UIBezierPath has following two functions to support this feature. Cubic curve addCurveToPoint controlPoint1 controlPoint2 Quadratic curve addQuadCurveToPoint controlPoint But problem is that I don't have control points. All i have..
Find a point, a given distance, along a simple cubic bezier curve. (On an iPhone!) http://stackoverflow.com/questions/4058979/find-a-point-a-given-distance-along-a-simple-cubic-bezier-curve-on-an-iphone you have a completely normal four point bezier curve two points and two control points created using curveToPoint controlPoint1 controlPoint2 in your cocoa application How do you find points and the tangents along the curve Later for a complete and.. UIBezierPath bezierPath UIBezierPath alloc init autorelease bezierPath moveToPoint p1 bezierPath addCurveToPoint p4 controlPoint1 p2 controlPoint2 p3 bezierPath stroke UIColor brownColor setStroke for CGFloat t 0.0 t 1.00001 t 0.05 CGPoint point CGPointMake..
What's the correct code to save a CGLayer as a PNG file? http://stackoverflow.com/questions/4064470/whats-the-correct-code-to-save-a-cglayer-as-a-png-file kCGLineCapRound longPath.lineJoinStyle kCGLineJoinRound longPath moveToPoint p longPath addCurveToPoint q controlPoint1 r controlPoint2 s longPath addCurveToPoint a controlPoint1 b controlPoint2 c longPath addCurveToPoint m controlPoint1 n.. longPath moveToPoint p longPath addCurveToPoint q controlPoint1 r controlPoint2 s longPath addCurveToPoint a controlPoint1 b controlPoint2 c longPath addCurveToPoint m controlPoint1 n controlPoint2 o longPath closePath longPath stroke UIGraphicsPopContext.. controlPoint1 r controlPoint2 s longPath addCurveToPoint a controlPoint1 b controlPoint2 c longPath addCurveToPoint m controlPoint1 n controlPoint2 o longPath closePath longPath stroke UIGraphicsPopContext so now you have a nice CGLayer. how to save it..
Find the tangent of a point on a cubic bezier curve (on an iPhone) http://stackoverflow.com/questions/4089443/find-the-tangent-of-a-point-on-a-cubic-bezier-curve-on-an-iphone UIBezierPath bezierPath UIBezierPath alloc init autorelease bezierPath moveToPoint p1 bezierPath addCurveToPoint p4 controlPoint1 p2 controlPoint2 p3 bezierPath stroke UIColor brownColor setStroke now mark in points along the bezier for CGFloat t 0.0..
Drawing bezier curves with my finger in iOS? http://stackoverflow.com/questions/4672646/drawing-bezier-curves-with-my-finger-in-ios bezier share improve this question If you want to stay in objective c you can use UIBezierPath's addCurveToPoint controlPoint1 controlPoint2 method. You can also use a similarly named function with CGPaths. When using bezier curves you need 4 points.. void _updateCurve UIBezierPath path UIBezierPath bezierPath path moveToPoint startPt path addCurveToPoint endPt controlPoint1 cPt1 controlPoint2 cPt2 void _calcDefaultControls if ABS startPt.x endPt.x ABS startPt.y endPt.y cPt1 CGPoint startPt.x..
How to draw wavy line on iOS device http://stackoverflow.com/questions/5693297/how-to-draw-wavy-line-on-ios-device curve NSBezierPath bezierPath curve moveToPoint NSMakePoint 0 50 curve relativeCurveToPoint NSMakePoint 150 50 controlPoint1 NSMakePoint 50 100 controlPoint2 NSMakePoint 100 0 NSColor redColor set curve stroke Result share improve this answer..
Why is UIBezierPath faster than Core Graphics path? http://stackoverflow.com/questions/6327817/why-is-uibezierpath-faster-than-core-graphics-path cgpath NULL x1 cgBaseline 50 x2 cgBaseline 50 x2 cgBaseline uipath addCurveToPoint CGPointMake x2 uiBaseline controlPoint1 CGPointMake x1 uiBaseline 50 controlPoint2 CGPointMake x2 uiBaseline 50 UIColor blackColor setStroke CGContextAddPath.. cgpath NULL x1 cgBaseline 50 x2 cgBaseline 50 x2 cgBaseline uipath addCurveToPoint CGPointMake x2 uiBaseline controlPoint1 CGPointMake x1 uiBaseline 50 controlPoint2 CGPointMake x2 uiBaseline 50 UIColor blackColor setStroke CGContextAddPath..
Rotate a Sprite on a bezier path with touch - Cocos2D/Box2D http://stackoverflow.com/questions/7494795/rotate-a-sprite-on-a-bezier-path-with-touch-cocos2d-box2d CGPoint startPoint ccpAdd ccp curve objectAtIndex 0 floatValue curve objectAtIndex 1 floatValue positionOffset CGPoint controlPoint1 ccpAdd ccp curve objectAtIndex 2 floatValue curve objectAtIndex 3 floatValue positionOffset CGPoint controlPoint2 ccpAdd.. objectAtIndex 6 floatValue curve objectAtIndex 7 floatValue positionOffset ccBezierConfig bezier bezier.controlPoint_1 controlPoint1 bezier.controlPoint_2 controlPoint2 bezier.endPosition endPoint float bezierAngle ccpAngleSigned ccpSub startPoint positionOffset..
Drawing Smooth Curves - Methods Needed http://stackoverflow.com/questions/8702696/drawing-smooth-curves-methods-needed moveToPoint pointsOrdered objectAtIndex pointsOrdered count 3 CGPoint self bezierPath addCurveToPoint CGPoint controlPoint1 control1 CGPoint controlPoint2 control2 CGPoint BOOL isComplete return self points count 1 UIBezierPath bezierPath if bezierPath..
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