iphone Programming Glossary: couchdb
How should I architect my DB & API server for a turn based multiplayer iPhone board game? (thinking about nodejs, mongo, couch, etc) http://stackoverflow.com/questions/3605115/how-should-i-architect-my-db-api-server-for-a-turn-based-multiplayer-iphone-bo the standard commands pass through but alter extend their APIs with your own magic e.g. making MongoDB speak HTTP or CouchDB speak a binary protocol over sockets. When it comes to choosing a NoSQL solution for storing board game pieces and monitoring.. to choosing a NoSQL solution for storing board game pieces and monitoring for player moves I think either Redis and CouchDB are the best candidates. CouchDB. It's fast reliable and can handle a lot of concurrent HTTP connections. It's probably.. storing board game pieces and monitoring for player moves I think either Redis and CouchDB are the best candidates. CouchDB. It's fast reliable and can handle a lot of concurrent HTTP connections. It's probably the best option because unlike Redis..
Should I connect directly to CouchDB's socket and pass HTTP requests or use node.js as a proxy? http://stackoverflow.com/questions/3618052/should-i-connect-directly-to-couchdbs-socket-and-pass-http-requests-or-use-node I connect directly to CouchDB's socket and pass HTTP requests or use node.js as a proxy First here's my original question that spawned all of this ... all of this . I'm using Appcelerator Titanium to develop an iPhone app eventually Android too . I'm connecting to CouchDB's port directly by using Titanium's Titanium.Network.TCPSocket object . I believe it utilizes the Apple SDK's CFSocket NSStream.. the db is updated and matches the filter and change request. Cool. I'm wondering is it ok to connect directly to CouchDB's socket like this or would I be better off opening the socket to node.js instead and maybe using this CouchDB node.js module..
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