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2014/10/15 ¤U¤È 10:05:46

iphone Programming Glossary: createtreefromnode

GCD, Threads, Program Flow and UI Updating

http://stackoverflow.com/questions/7290931/gcd-threads-program-flow-and-ui-updating

before continuing and changing the button state. self performSelectorInBackground @selector createTreeFromNode withObject rootNode I've tried to use GCD but similar issue and can't get UI updated. dispatch_queue_t.. queue dispatch_queue_create com.gamesbychris.createTree 0 dispatch_sync queue ^ self createTreeFromNode rootNode Need to wait here until createTreeFromNode is finished. solveButton.enabled YES if numSolutions.. 0 dispatch_sync queue ^ self createTreeFromNode rootNode Need to wait here until createTreeFromNode is finished. solveButton.enabled YES if numSolutions 0 solveButton.title @ Not Solvable else solveButton.title..

GCD, Threads, Program Flow and UI Updating

http://stackoverflow.com/questions/7290931/gcd-threads-program-flow-and-ui-updating

as a Background thread but I can't get the code to waitTilDone before continuing and changing the button state. self performSelectorInBackground @selector createTreeFromNode withObject rootNode I've tried to use GCD but similar issue and can't get UI updated. dispatch_queue_t queue dispatch_queue_create com.gamesbychris.createTree 0.. to use GCD but similar issue and can't get UI updated. dispatch_queue_t queue dispatch_queue_create com.gamesbychris.createTree 0 dispatch_sync queue ^ self createTreeFromNode rootNode Need to wait here until createTreeFromNode is finished. solveButton.enabled YES if numSolutions 0 solveButton.title @ Not Solvable else solveButton.title.. dispatch_queue_t queue dispatch_queue_create com.gamesbychris.createTree 0 dispatch_sync queue ^ self createTreeFromNode rootNode Need to wait here until createTreeFromNode is finished. solveButton.enabled YES if numSolutions 0 solveButton.title @ Not Solvable else solveButton.title @ Solve Puzzle Needs to run in background so UI..

GCD, Threads, Program Flow and UI Updating

http://stackoverflow.com/questions/7290931/gcd-threads-program-flow-and-ui-updating

the code to waitTilDone before continuing and changing the button state. self performSelectorInBackground @selector createTreeFromNode withObject rootNode I've tried to use GCD but similar issue and can't get UI updated. dispatch_queue_t queue dispatch_queue_create.. get UI updated. dispatch_queue_t queue dispatch_queue_create com.gamesbychris.createTree 0 dispatch_sync queue ^ self createTreeFromNode rootNode Need to wait here until createTreeFromNode is finished. solveButton.enabled YES if numSolutions 0 solveButton.title.. com.gamesbychris.createTree 0 dispatch_sync queue ^ self createTreeFromNode rootNode Need to wait here until createTreeFromNode is finished. solveButton.enabled YES if numSolutions 0 solveButton.title @ Not Solvable else solveButton.title @ Solve Puzzle..