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2014/10/15 ¤U¤È 10:05:47

iphone Programming Glossary: cube

Where can I find an iPhone OpenGL ES Example that responds to touch?

http://stackoverflow.com/questions/1039481/where-can-i-find-an-iphone-opengl-es-example-that-responds-to-touch

responds to touch. Ideally it would meet these requirements Displays a 3D object in the center of the screen like a cube Maps a texture to the cube surfaces Should move the camera around the cube as you drag your finger Should zoom the camera.. it would meet these requirements Displays a 3D object in the center of the screen like a cube Maps a texture to the cube surfaces Should move the camera around the cube as you drag your finger Should zoom the camera in and out on the cube by.. object in the center of the screen like a cube Maps a texture to the cube surfaces Should move the camera around the cube as you drag your finger Should zoom the camera in and out on the cube by pinching Optionally has a background behind the..

Where to start openGL ES to create and rotate a cube in an iPhone? [closed]

http://stackoverflow.com/questions/2857463/where-to-start-opengl-es-to-create-and-rotate-a-cube-in-an-iphone

to start openGL ES to create and rotate a cube in an iPhone closed I've done some apps on iPhone using Objevtive C and Cocos2d and I'd like to start learning 3D. My first.. C and Cocos2d and I'd like to start learning 3D. My first goal is to make a very simple app that Displays a 3D cube in the center of the screen. And move the camera around the cube I want something very simple no texture no background... goal is to make a very simple app that Displays a 3D cube in the center of the screen. And move the camera around the cube I want something very simple no texture no background. Where should I start to be able to do this app I'm searching for..

Skybox OpenGL ES iPhone and iPad

http://stackoverflow.com/questions/4110893/skybox-opengl-es-iphone-and-ipad

first person shooter or Google StreetView style of the scene according to member variables and to ensure that the cube geometry I defined doesn't visibly intersect the near clip plane how to specify vertex locations and texture coordinates.. I've just written out the arrays in full. I guess you need a bit of a spatial mind to do it but sketching out a 3d cube on paper and numbering the corners would be a big help. There are three relevant arrays the vertex positions the texture.. referring to vertex positions that defines the geometry In my code I've used 24 vertices treating each face of the cube as a logically discrete thing so six faces each with four vertices . I've defined the geometry using triangles only for..

Getting displacement from accelerometer data with Core Motion

http://stackoverflow.com/questions/4449565/getting-displacement-from-accelerometer-data-with-core-motion

data with Core Motion I am developing an augmented reality application that at the moment wants to display a simple cube on top of a surface and be able to move in space both rotating and displacing to look at the cube in all the different angles... to display a simple cube on top of a surface and be able to move in space both rotating and displacing to look at the cube in all the different angles. The problem of calibrating the camera doesn't apply here since I ask the user to place the.. the camera doesn't apply here since I ask the user to place the iPhone on the surface he wants to place the cube on and then press a button to reset the attitude. To find out the camera rotation is very simple with the Gyroscope and..

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

extension relaxes these size restrictions for 2D textures. The restrictions remain in place for cube map and 3D textures if supported. There is no additional procedural or enumerant API introduced by this extension except..

iPhone - understanding iPhone rotation

http://stackoverflow.com/questions/5170010/iphone-understanding-iphone-rotation

propagation and the lack of feedback from your virtual space. Example if you have your iPhone on a table showing a cube and then do a sequence of rotations you might find a angular displacment of the cube when you put the phone back in starting.. your iPhone on a table showing a cube and then do a sequence of rotations you might find a angular displacment of the cube when you put the phone back in starting position. EDIT Forgot some part To get rid of the drifting effect you only need..